Designer:
- Renamed SaveSelected() to SaveObject() - Added additional commenting - Re-formatted the document - Moved the search code out from the text box and into its own method SearchForObject() - Changed search method for the text box from txtSearch_Enter to txtSearch_KeyDown - Re-write of object save code finished. Engine: - Realm.GetZone() re-wrote to use LINQ. - Zone.GetRoom() renamed to Zone.GetRoomByName() for searching for a Room by name - Zone.GetRoomByFilename() added for searching by filename for a Room. - Re-wrote Adding Zones into Realms via the UIRealmControl. Uses 54% less source, and better readability. - UIRealmEditor now stores a proper backup of Zones incase of UIRealmControl instancing failure.
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@ -185,6 +185,7 @@ namespace MudDesigner.MudEngine.GameObjects
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Directory.CreateDirectory(directory);
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FileManager.Save(filename, this);
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}
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public override string ToString()
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{
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return this.Name;
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