Simplify the Ghostryde API

First step of RDE encoding refactoring.

Creates a single InputStream (OutputStream) to decode (encode) Ghostryde files.
This replaces the 3 InputStreams (OutputStreams) that were needed before.

Also removes a lot of classes, and removes the "injection" of the Ghostryde
class. It's an encoding, there's no point in injecting it.

Finally, removed the buffer-size configuration and replaced with a static final
const value. It's just a buffer size - it doesn't actually affect much. There
are much more "important" fields that weren't configured (such as the
compression algorithm and whether or not to do integrity checks)

-------------
Created by MOE: https://github.com/google/moe
MOE_MIGRATED_REVID=202319102
This commit is contained in:
guyben 2018-06-27 09:10:19 -07:00 committed by Ben McIlwain
parent bee3d6a5a4
commit 6ff48b7dae
15 changed files with 347 additions and 589 deletions

View file

@ -638,17 +638,6 @@ public final class RegistryConfig {
return projectId + "-rde-import";
}
/**
* Size of Ghostryde buffer in bytes for each layer in the pipeline.
*
* @see google.registry.rde.Ghostryde
*/
@Provides
@Config("rdeGhostrydeBufferSize")
public static Integer provideRdeGhostrydeBufferSize() {
return 64 * 1024;
}
/**
* Amount of time between RDE deposits.
*