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Simplify the Ghostryde API
First step of RDE encoding refactoring. Creates a single InputStream (OutputStream) to decode (encode) Ghostryde files. This replaces the 3 InputStreams (OutputStreams) that were needed before. Also removes a lot of classes, and removes the "injection" of the Ghostryde class. It's an encoding, there's no point in injecting it. Finally, removed the buffer-size configuration and replaced with a static final const value. It's just a buffer size - it doesn't actually affect much. There are much more "important" fields that weren't configured (such as the compression algorithm and whether or not to do integrity checks) ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=202319102
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15 changed files with 347 additions and 589 deletions
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@ -638,17 +638,6 @@ public final class RegistryConfig {
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return projectId + "-rde-import";
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}
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/**
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* Size of Ghostryde buffer in bytes for each layer in the pipeline.
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*
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* @see google.registry.rde.Ghostryde
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*/
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@Provides
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@Config("rdeGhostrydeBufferSize")
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public static Integer provideRdeGhostrydeBufferSize() {
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return 64 * 1024;
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}
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/**
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* Amount of time between RDE deposits.
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*
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