SMBLibrary/SMBLibrary/Structures/FileSystemInformation/FileFsAttributeInformation.cs

66 lines
2.5 KiB
C#

/* Copyright (C) 2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
*
* You can redistribute this program and/or modify it under the terms of
* the GNU Lesser Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*/
using System;
using System.Collections.Generic;
using Utilities;
namespace SMBLibrary
{
/// <summary>
/// [MS-FSCC] 2.5.1 - FileFsAttributeInformation
/// </summary>
public class FileFsAttributeInformation : FileSystemInformation
{
public const int FixedLength = 12;
public FileSystemAttributes FileSystemAttributes;
/// <summary>
/// Maximum file name component length, in bytes, supported by the specified file system.
/// The value of this field MUST be greater than zero and MUST be no more than 510.
/// </summary>
public uint MaximumComponentNameLength;
private uint FileSystemNameLength;
public string FileSystemName = String.Empty;
public FileFsAttributeInformation()
{
}
public FileFsAttributeInformation(byte[] buffer, int offset)
{
FileSystemAttributes = (FileSystemAttributes)LittleEndianConverter.ToUInt32(buffer, offset + 0);
MaximumComponentNameLength = LittleEndianConverter.ToUInt32(buffer, offset + 4);
FileSystemNameLength = LittleEndianConverter.ToUInt32(buffer, offset + 8);
FileSystemName = ByteReader.ReadUTF16String(buffer, offset + 12, (int)FileSystemNameLength / 2);
}
public override void WriteBytes(byte[] buffer, int offset)
{
FileSystemNameLength = (uint)(FileSystemName.Length * 2);
LittleEndianWriter.WriteUInt32(buffer, offset + 0, (uint)FileSystemAttributes);
LittleEndianWriter.WriteUInt32(buffer, offset + 4, MaximumComponentNameLength);
LittleEndianWriter.WriteUInt32(buffer, offset + 8, FileSystemNameLength);
ByteWriter.WriteUTF16String(buffer, offset + 12, FileSystemName);
}
public override FileSystemInformationClass FileSystemInformationClass
{
get
{
return FileSystemInformationClass.FileFsAttributeInformation;
}
}
public override int Length
{
get
{
return FixedLength + FileSystemName.Length * 2;
}
}
}
}