SMBLibrary/SMBLibrary/Structures/FileInformation/Set/FileFullEAInformation.cs

108 lines
4 KiB
C#

/* Copyright (C) 2014-2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
*
* You can redistribute this program and/or modify it under the terms of
* the GNU Lesser Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Utilities;
namespace SMBLibrary
{
/// <summary>
/// [MS-FSCC] 2.4.15 - FILE_FULL_EA_INFORMATION
/// </summary>
public class FileFullEAInformation
{
public const int FixedLength = 8;
public uint NextEntryOffset;
public byte Flags;
private byte EaNameLength;
private ushort EaValueLength;
public string EaName; // 8-bit ASCII
public string EaValue; // 8-bit ASCII
public FileFullEAInformation()
{
}
public FileFullEAInformation(byte[] buffer, int offset)
{
NextEntryOffset = LittleEndianReader.ReadUInt32(buffer, ref offset);
Flags = ByteReader.ReadByte(buffer, ref offset);
EaNameLength = ByteReader.ReadByte(buffer, ref offset);
EaValueLength = LittleEndianReader.ReadUInt16(buffer, ref offset);
EaName = ByteReader.ReadAnsiString(buffer, ref offset, EaNameLength);
EaValue = ByteReader.ReadAnsiString(buffer, ref offset, EaValueLength);
}
public void WriteBytes(byte[] buffer, int offset)
{
EaNameLength = (byte)EaName.Length;
EaValueLength = (ushort)EaValue.Length;
LittleEndianWriter.WriteUInt32(buffer, ref offset, NextEntryOffset);
ByteWriter.WriteByte(buffer, ref offset, Flags);
ByteWriter.WriteByte(buffer, ref offset, EaNameLength);
LittleEndianWriter.WriteUInt16(buffer, ref offset, EaValueLength);
ByteWriter.WriteAnsiString(buffer, ref offset, EaName);
ByteWriter.WriteAnsiString(buffer, ref offset, EaValue);
}
public int Length
{
get
{
return FixedLength + EaName.Length + EaValue.Length;
}
}
public static List<FileFullEAInformation> ReadList(byte[] buffer, int offset)
{
List<FileFullEAInformation> result = new List<FileFullEAInformation>();
FileFullEAInformation entry;
do
{
entry = new FileFullEAInformation(buffer, offset);
result.Add(entry);
}
while (entry.NextEntryOffset != 0);
return result;
}
public static void WriteList(byte[] buffer, int offset, List<FileFullEAInformation> list)
{
// When multiple FILE_FULL_EA_INFORMATION data elements are present in the buffer, each MUST be aligned on a 4-byte boundary
for (int index = 0; index < list.Count; index++)
{
FileFullEAInformation entry = list[index];
entry.WriteBytes(buffer, offset);
int entryLength = entry.Length;
offset += entryLength;
if (index < list.Count - 1)
{
int padding = (4 - (entryLength % 4)) % 4;
offset += padding;
}
}
}
public int GetListLength(List<FileFullEAInformation> list)
{
// When multiple FILE_FULL_EA_INFORMATION data elements are present in the buffer, each MUST be aligned on a 4-byte boundary
int length = 0;
for (int index = 0; index < list.Count; index++)
{
length += list[index].Length;
if (index < list.Count - 1)
{
int padding = (4 - (length % 4)) % 4;
length += padding;
}
}
return length;
}
}
}