SMBLibrary/SMBLibrary/EnumStructures/AccessMask.cs

132 lines
4.2 KiB
C#

/* Copyright (C) 2014-2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
*
* You can redistribute this program and/or modify it under the terms of
* the GNU Lesser Public License as published by the Free Software Foundation,
* either version 3 of the License, or (at your option) any later version.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Utilities;
namespace SMBLibrary
{
/// <summary>
/// [MS-CIFS] SMB_COM_NT_CREATE_ANDX request (DesiredAccess field) and NT_TRANSACT_CREATE request (DesiredAccess field)
/// [MS-SMB] 2.2.1.4.1 - File_Pipe_Printer_Access_Mask
/// </summary>
[Flags]
public enum FileAccessMask : uint
{
FILE_READ_DATA = 0x00000001,
FILE_WRITE_DATA = 0x00000002,
FILE_APPEND_DATA = 0x00000004,
FILE_READ_EA = 0x00000008,
FILE_WRITE_EA = 0x00000010,
FILE_EXECUTE = 0x00000020,
FILE_READ_ATTRIBUTES = 0x00000080,
FILE_WRITE_ATTRIBUTES = 0x00000100,
DELETE = 0x00010000,
READ_CONTROL = 0x00020000,
WRITE_DAC = 0x00040000,
WRITE_OWNER = 0x00080000,
SYNCHRONIZE = 0x00100000,
ACCESS_SYSTEM_SECURITY = 0x01000000,
MAXIMUM_ALLOWED = 0x02000000,
GENERIC_ALL = 0x10000000,
GENERIC_EXECUTE = 0x20000000,
GENERIC_WRITE = 0x40000000,
GENERIC_READ = 0x80000000,
}
/// <summary>
/// [MS-SMB] 2.2.1.4.2 - Directory_Access_Mask
/// </summary>
[Flags]
public enum DirectoryAccessMask : uint
{
FILE_LIST_DIRECTORY = 0x00000001,
FILE_ADD_FILE = 0x00000002,
FILE_ADD_SUBDIRECTORY = 0x00000004,
FILE_READ_EA = 0x00000008,
FILE_WRITE_EA = 0x00000010,
FILE_TRAVERSE = 0x00000020,
FILE_DELETE_CHILD = 0x00000040,
FILE_READ_ATTRIBUTES = 0x00000080,
FILE_WRITE_ATTRIBUTES = 0x00000100,
DELETE = 0x00010000,
READ_CONTROL = 0x00020000,
WRITE_DAC = 0x00040000,
WRITE_OWNER = 0x00080000,
SYNCHRONIZE = 0x00100000,
ACCESS_SYSTEM_SECURITY = 0x01000000,
MAXIMUM_ALLOWED = 0x02000000,
GENERIC_ALL = 0x10000000,
GENERIC_EXECUTE = 0x20000000,
GENERIC_WRITE = 0x40000000,
GENERIC_READ = 0x80000000,
}
/// <summary>
/// [MS-DTYP] 2.4.3 - ACCESS_MASK
/// </summary>
public struct AccessMask // uint
{
public const int Length = 4;
public FileAccessMask File;
public DirectoryAccessMask Directory;
public AccessMask(byte[] buffer, ref int offset) : this(buffer, offset)
{
offset += Length;
}
public AccessMask(byte[] buffer, int offset)
{
uint value = LittleEndianConverter.ToUInt32(buffer, offset);
File = (FileAccessMask)value;
Directory = (DirectoryAccessMask)value;
}
public void WriteBytes(byte[] buffer, int offset)
{
uint value = (uint)this.File | (uint)this.Directory;
LittleEndianWriter.WriteUInt32(buffer, offset, value);
}
public void WriteBytes(byte[] buffer, ref int offset)
{
WriteBytes(buffer, offset);
offset += 4;
}
public static explicit operator AccessMask(uint value)
{
AccessMask result = new AccessMask();
result.File = (FileAccessMask)value;
result.Directory = (DirectoryAccessMask)value;
return result;
}
public static implicit operator AccessMask(FileAccessMask accessMask)
{
AccessMask result = new AccessMask();
result.File = accessMask;
return result;
}
public static implicit operator AccessMask(DirectoryAccessMask accessMask)
{
AccessMask result = new AccessMask();
result.Directory = accessMask;
return result;
}
public static explicit operator uint(AccessMask accessMask)
{
uint value = (uint)accessMask.File | (uint)accessMask.Directory;
return value;
}
}
}