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Skeleton SMB1Client implementation for tests
This commit is contained in:
parent
6b56e2a8ca
commit
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4 changed files with 322 additions and 70 deletions
21
SMBLibrary/Client/ConnectionState.cs
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21
SMBLibrary/Client/ConnectionState.cs
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/* Copyright (C) 2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
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*
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* You can redistribute this program and/or modify it under the terms of
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* the GNU Lesser Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using SMBLibrary.NetBios;
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using SMBLibrary.SMB1;
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using Utilities;
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namespace SMBLibrary.Client
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{
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public class ConnectionState
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{
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public NBTConnectionReceiveBuffer ReceiveBuffer = new NBTConnectionReceiveBuffer();
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}
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}
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299
SMBLibrary/Client/SMB1Client.cs
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299
SMBLibrary/Client/SMB1Client.cs
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/* Copyright (C) 2014-2017 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
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*
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* You can redistribute this program and/or modify it under the terms of
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* the GNU Lesser Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using SMBLibrary.NetBios;
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using SMBLibrary.SMB1;
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using Utilities;
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namespace SMBLibrary.Client
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{
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public class SMB1Client
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{
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public const int NetBiosOverTCPPort = 139;
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public const int DirectTCPPort = 445;
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public const string NTLanManagerDialect = "NT LM 0.12";
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private SMBTransportType m_transport;
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private bool m_isConnected;
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private Socket m_clientSocket;
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private IAsyncResult m_currentAsyncResult;
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private object m_incomingQueueLock = new object();
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private List<SMB1Message> m_incomingQueue = new List<SMB1Message>();
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private EventWaitHandle m_incomingQueueEventHandle = new EventWaitHandle(false, EventResetMode.AutoReset);
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public SMB1Client()
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{
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}
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public bool Connect(IPAddress serverAddress, SMBTransportType transport)
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{
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m_transport = transport;
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if (!m_isConnected)
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{
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m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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int port;
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if (transport == SMBTransportType.DirectTCPTransport)
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{
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port = DirectTCPPort;
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}
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else
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{
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port = NetBiosOverTCPPort;
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}
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try
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{
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m_clientSocket.Connect(serverAddress, port);
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}
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catch (SocketException)
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{
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return false;
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}
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ConnectionState state = new ConnectionState();
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NBTConnectionReceiveBuffer buffer = state.ReceiveBuffer;
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m_currentAsyncResult = m_clientSocket.BeginReceive(buffer.Buffer, buffer.WriteOffset, buffer.AvailableLength, SocketFlags.None, new AsyncCallback(OnServerSocketReceive), state);
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bool supportsCIFS = NegotiateNTLanManagerDialect();
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if (!supportsCIFS)
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{
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m_clientSocket.Close();
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}
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else
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{
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m_isConnected = true;
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}
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}
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return m_isConnected;
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}
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public void Disconnect()
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{
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if (m_isConnected)
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{
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m_clientSocket.Disconnect(false);
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m_isConnected = false;
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}
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}
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private bool NegotiateNTLanManagerDialect()
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{
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if (m_transport == SMBTransportType.NetBiosOverTCP)
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{
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SessionRequestPacket sessionRequest = new SessionRequestPacket();
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sessionRequest.CalledName = NetBiosUtils.GetMSNetBiosName("*SMBSERVER", NetBiosSuffix.FileServiceService); ;
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sessionRequest.CallingName = NetBiosUtils.GetMSNetBiosName(Environment.MachineName, NetBiosSuffix.WorkstationService);
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TrySendPacket(m_clientSocket, sessionRequest);
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}
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NegotiateRequest request = new NegotiateRequest();
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request.Dialects.Add(NTLanManagerDialect);
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TrySendMessage(m_clientSocket, request);
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SMB1Message reply = WaitForMessage(CommandName.SMB_COM_NEGOTIATE);
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if (reply == null)
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{
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return false;
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}
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if (reply.Commands[0] is NegotiateResponse)
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{
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NegotiateResponse response = (NegotiateResponse)reply.Commands[0];
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return true;
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}
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else if (reply.Commands[0] is NegotiateResponseExtended)
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{
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NegotiateResponseExtended response = (NegotiateResponseExtended)reply.Commands[0];
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return true;
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}
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else
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{
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return false;
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}
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}
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private void OnServerSocketReceive(IAsyncResult ar)
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{
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if (ar != m_currentAsyncResult)
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{
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// We ignore calls for old sockets which we no longer use
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// See: http://rajputyh.blogspot.co.il/2010/04/solve-exception-message-iasyncresult.html
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return;
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}
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ConnectionState state = (ConnectionState)ar.AsyncState;
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if (!m_clientSocket.Connected)
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{
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return;
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}
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int numberOfBytesReceived = 0;
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try
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{
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numberOfBytesReceived = m_clientSocket.EndReceive(ar);
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}
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catch (ObjectDisposedException)
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{
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Log("[ReceiveCallback] EndReceive ObjectDisposedException");
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return;
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}
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catch (SocketException ex)
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{
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Log("[ReceiveCallback] EndReceive SocketException: " + ex.Message);
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return;
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}
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if (numberOfBytesReceived == 0)
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{
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m_isConnected = false;
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}
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else
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{
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NBTConnectionReceiveBuffer buffer = state.ReceiveBuffer;
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buffer.SetNumberOfBytesReceived(numberOfBytesReceived);
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ProcessConnectionBuffer(state);
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try
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{
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m_currentAsyncResult = m_clientSocket.BeginReceive(buffer.Buffer, buffer.WriteOffset, buffer.AvailableLength, SocketFlags.None, new AsyncCallback(OnServerSocketReceive), state);
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}
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catch (ObjectDisposedException)
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{
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m_isConnected = false;
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Log("[ReceiveCallback] BeginReceive ObjectDisposedException");
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}
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catch (SocketException ex)
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{
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m_isConnected = false;
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Log("[ReceiveCallback] BeginReceive SocketException: " + ex.Message);
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}
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}
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}
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private void ProcessConnectionBuffer(ConnectionState state)
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{
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NBTConnectionReceiveBuffer receiveBuffer = state.ReceiveBuffer;
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while (receiveBuffer.HasCompletePacket())
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{
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SessionPacket packet = null;
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try
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{
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packet = receiveBuffer.DequeuePacket();
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}
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catch (Exception)
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{
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m_clientSocket.Close();
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break;
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}
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if (packet != null)
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{
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ProcessPacket(packet, state);
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}
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}
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}
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private void ProcessPacket(SessionPacket packet, ConnectionState state)
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{
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if (packet is SessionKeepAlivePacket && m_transport == SMBTransportType.NetBiosOverTCP)
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{
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// [RFC 1001] NetBIOS session keep alives do not require a response from the NetBIOS peer
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}
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else if (packet is PositiveSessionResponsePacket && m_transport == SMBTransportType.NetBiosOverTCP)
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{
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}
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else if (packet is NegativeSessionResponsePacket && m_transport == SMBTransportType.NetBiosOverTCP)
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{
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m_clientSocket.Close();
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m_isConnected = false;
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}
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else if (packet is SessionMessagePacket)
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{
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SMB1Message message;
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try
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{
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message = SMB1Message.GetSMB1Message(packet.Trailer);
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}
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catch (Exception ex)
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{
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Log("Invalid SMB1 message: " + ex.Message);
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m_clientSocket.Close();
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m_isConnected = false;
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return;
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}
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lock (m_incomingQueueLock)
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{
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m_incomingQueue.Add(message);
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m_incomingQueueEventHandle.Set();
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}
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}
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}
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public SMB1Message WaitForMessage(CommandName commandName)
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{
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const int TimeOut = 5000;
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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while (stopwatch.ElapsedMilliseconds < TimeOut)
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{
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lock (m_incomingQueueLock)
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{
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for (int index = 0; index < m_incomingQueue.Count; index++)
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{
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SMB1Message message = m_incomingQueue[index];
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if (message.Commands[0].CommandName == commandName)
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{
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m_incomingQueue.RemoveAt(index);
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return message;
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}
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}
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}
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m_incomingQueueEventHandle.WaitOne(100);
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}
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return null;
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}
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public void Log(string message)
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{
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System.Diagnostics.Debug.Print(message);
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}
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public static void TrySendMessage(Socket serverSocket, SMB1Command request)
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{
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SMB1Message message = new SMB1Message();
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message.Commands.Add(request);
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TrySendMessage(serverSocket, message);
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}
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public static void TrySendMessage(Socket serverSocket, SMB1Message message)
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{
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SessionMessagePacket packet = new SessionMessagePacket();
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packet.Trailer = message.GetBytes();
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TrySendPacket(serverSocket, packet);
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}
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public static void TrySendPacket(Socket serverSocket, SessionPacket response)
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{
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try
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{
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serverSocket.Send(response.GetBytes());
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}
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catch (SocketException)
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{
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}
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catch (ObjectDisposedException)
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{
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}
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}
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}
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}
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@ -1,69 +0,0 @@
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/* Copyright (C) 2014 Tal Aloni <tal.aloni.il@gmail.com>. All rights reserved.
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*
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* You can redistribute this program and/or modify it under the terms of
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* the GNU Lesser Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using SMBLibrary.NetBios;
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using SMBLibrary.SMB1;
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using Utilities;
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namespace SMBLibrary.Client
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{
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public class SMBClient
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{
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public const int NetBiosOverTCPPort = 139;
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public const int DirectTCPPort = 445;
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public const string NTLanManagerDialect = "NT LM 0.12";
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public SMBClient(IPAddress serverAddress, SMBTransportType transport)
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{
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NegotiateRequest request = new NegotiateRequest();
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request.Dialects.Add(NTLanManagerDialect);
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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if (transport == SMBTransportType.DirectTCPTransport)
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{
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serverSocket.Connect(serverAddress, DirectTCPPort);
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}
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else
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{
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serverSocket.Connect(serverAddress, NetBiosOverTCPPort);
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}
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TrySendMessage(serverSocket, request);
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}
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public static void TrySendMessage(Socket serverSocket, SMB1Command request)
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{
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SMB1Message message = new SMB1Message();
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message.Commands.Add(request);
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TrySendMessage(serverSocket, message);
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}
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public static void TrySendMessage(Socket serverSocket, SMB1Message message)
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{
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SessionMessagePacket packet = new SessionMessagePacket();
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packet.Trailer = message.GetBytes();
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TrySendPacket(serverSocket, packet);
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}
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public static void TrySendPacket(Socket serverSocket, SessionPacket response)
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{
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try
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{
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serverSocket.Send(response.GetBytes());
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}
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catch (SocketException)
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{
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}
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catch (ObjectDisposedException)
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{
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}
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}
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}
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}
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@ -52,7 +52,8 @@
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<Compile Include="Authentication\NTLM\Structures\NegotiateMessage.cs" />
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<Compile Include="Authentication\NTLM\Structures\NegotiateMessage.cs" />
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<Compile Include="Authentication\NTLM\Structures\NTLMv2ClientChallenge.cs" />
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<Compile Include="Authentication\NTLM\Structures\NTLMv2ClientChallenge.cs" />
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<Compile Include="Authentication\NTLM\Structures\NTLMVersion.cs" />
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<Compile Include="Authentication\NTLM\Structures\NTLMVersion.cs" />
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<Compile Include="Client\SMBClient.cs" />
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<Compile Include="Client\ConnectionState.cs" />
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<Compile Include="Client\SMB1Client.cs" />
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<Compile Include="Enums\NTStatus.cs" />
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<Compile Include="Enums\NTStatus.cs" />
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<Compile Include="Enums\SMBTransportType.cs" />
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<Compile Include="Enums\SMBTransportType.cs" />
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<Compile Include="Enums\Win32Error.cs" />
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<Compile Include="Enums\Win32Error.cs" />
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