84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
/**********************/
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/*** Main Game File ***/
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/**********************/
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#include "system\global.h"
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#include "fileio\fileio.h"
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#include "pad\pads.h"
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#include "system\vid.h"
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#include "gfx\prim.h"
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#include "utils\utils.h"
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#include "game\game.h"
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#include "system\gstate.h"
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#include "gfx\font.h"
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#include "gfx\fdata.h"
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#ifndef __GFX_BUBICLES__
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#include "gfx\bubicles.h"
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#endif
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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/*****************************************************************************/
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FontBank *CGameScene::s_genericFont;
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/*****************************************************************************/
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CGameScene GameScene;
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/*****************************************************************************/
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// Note, do not load any data in this function
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void CGameScene::init()
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{
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 255, 255 , 0 );
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VidSetClearScreen(1);
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}
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/*****************************************************************************/
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void CGameScene::shutdown()
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{
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s_genericFont->dump(); delete s_genericFont;
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}
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/*****************************************************************************/
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int X=512/2;
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int Y=256/2;
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int Dx=+3;
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int Dy=-2;
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void CGameScene::render()
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{
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char *Str="Sponge\nBob\nSquare\nPants";
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s_genericFont->print(X,Y,Str);
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}
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/*****************************************************************************/
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void CGameScene::think(int _frames)
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{
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for(int i=0;i<_frames;i++)
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{
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X+=Dx; Y+=Dy;
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if (X<0+4) {X=0+4; Dx=getRndRange(5)+1;}
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if (X>512-64) {X=512-64; Dx=-(getRndRange(5)+1);}
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if (Y<+4) {Y=0+4; Dy=getRndRange(5)+1;}
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if (Y>256-64) {Y=256-64; Dy=-(getRndRange(5)+1);}
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}
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}
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/*****************************************************************************/
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int CGameScene::readyToShutdown()
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{
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return false;
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}
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/*****************************************************************************/
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