SBSPSS/Utils/MkActor3d/MkActor3d.h
2001-01-05 23:02:31 +00:00

57 lines
1.1 KiB
C++

/**********************************/
/*** SpongeBob 3d Actor Creator ***/
/**********************************/
#include <Vector3.h>
//#include "Layer.h"
//#include "LayerTile.h"
#include <List.h>
#include <FaceStore.h>
#include "..\mapedit\ExportPSXHdr.h"
/*
struct sTex
{
int TexId;
int XOfs,YOfs;
int Flags;
bool operator==(sTex const &v1)
{
if (TexId!=v1.TexId) return(FALSE);
if (XOfs!=v1.XOfs) return(FALSE);
if (YOfs!=v1.YOfs) return(FALSE);
if (Flags!=v1.Flags) return(FALSE);
return(TRUE);
}
};
*/
//***************************************************************************
class CMkActor3d
{
public:
CMkActor3d(GString const &In,GString const &Out,int TPBase,int TPW,int TPH);
void Load();
void Process();
void Write();
private:
void BuildSkin(int Idx=0);
GString InFilename,InPath,Name,OutFile,OutDir;
CScene Scene;
CFaceStore FaceList;
CList<sTri> OutTriList;
CList<sVtx> OutVtxList;
int TPageBase;
int TPageWidth,TPageHeight;
};
//***************************************************************************