SBSPSS/source/level/layercollision.cpp
2001-02-13 16:46:16 +00:00

75 lines
1.6 KiB
C++

/******************************/
/*** Collision Layer Class ***/
/******************************/
#include "system\global.h"
#include <DStructs.h>
#include "utils\utils.h"
#include "LayerCollision.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerCollision::CLayerCollision(sLayerHdr *Hdr)
{
LayerHdr=Hdr;
Map=(u8*)MakePtr(Hdr,sizeof(sLayerHdr));
MapWidth=LayerHdr->Width;
MapHeight=LayerHdr->Height;
printf("COLLISION LAYER = %i %i\n",MapWidth,MapHeight);
}
/*****************************************************************************/
CLayerCollision::~CLayerCollision()
{
}
/*****************************************************************************/
void CLayerCollision::shutdown()
{
}
/*****************************************************************************/
#ifdef __SHOW_COLLISION__
#include "gfx\prim.h"
#ifdef __USER_paul__
int showCollision=true;
#else
int showCollision=false;
#endif
void CLayerCollision::render(DVECTOR &MapPos)
{
if(showCollision)
{
int x,y;
int mapx,mapy;
int xoff,yoff;
u8 *coll;
POLY_F4 *f4;
xoff=MapPos.vx&15;
yoff=MapPos.vy&15;
mapx=MapPos.vx/16;
mapy=MapPos.vy/16;
for(y=-yoff;y<(20*16)-yoff;y+=16)
{
coll=&Map[mapx+(mapy*MapWidth)];
for(x=-xoff;x<(33*16)-xoff;x+=16)
{
if(*coll)
{
f4=GetPrimF4();
setXYWH(f4,x,y,16,16);
setRGB0(f4,0,0,90);
setSemiTrans(f4,true);
AddPrimToList(f4,0);
}
coll++;
}
mapy++;
}
}
}
#endif