SBSPSS/Utils/MapEdit/Export.cpp
2001-02-02 19:18:13 +00:00

273 lines
6.8 KiB
C++

/**************/
/*** Export ***/
/**************/
#include "stdafx.h"
#include <Vector>
#include "LayerTile.h"
#include "Map.h"
#include "utils.h"
#include "Core.h"
#include "TexCache.h"
#include "TileSet.h"
#include "Tile.h"
#include "Layer.h"
#include "LayerTile.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CExport::CExport(char *Filename,int _LayerCount)
{
LayerCount=_LayerCount;
File=fopen(Filename,"wb");
// Write Dummy File Header
fwrite(&FileHdr,sizeof(sExpFileHdr),1,File);
for (int i=0;i<LayerCount; i++) fwrite(&LayerCount,sizeof(int),1,File);
}
/*****************************************************************************/
CExport::~CExport()
{
ASSERT(LayerCount==LayerOfs.size());
FileHdr.LayerCount=LayerCount;
// ReWrite Main Header
fseek(File,0,0);
fwrite(&FileHdr,sizeof(sExpFileHdr),1,File);
for (int i=0;i<LayerCount; i++)
{
TRACE1("LayerOfs %i\n",LayerOfs[i]);
fwrite(&LayerOfs[i],sizeof(int),1,File);
}
fclose(File);
}
/*****************************************************************************/
/*** Tile Map ****************************************************************/
/*****************************************************************************/
void CExport::ExportLayerTile(CCore *Core,char *LayerName,int SubType,CMap &Map)
{
sExpLayerHdr LayerHdr;
int Width=Map.GetWidth();
int Height=Map.GetHeight();
int ThisFilePos=ftell(File);
sExpMapElem BlankElem={0,0,0};
TRACE1("LayerTile Ofs %i\n",ThisFilePos);
LayerOfs.push_back(ThisFilePos);
LayerHdr.Type=LAYER_TYPE_TILE;
LayerHdr.SubType=SubType;
LayerHdr.Width=Map.GetWidth();
LayerHdr.Height=Map.GetHeight();
fwrite(&LayerHdr,sizeof(sExpLayerHdr),1,File);
UsedTileList.Add(BlankElem); // Ensure blank tile is present
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
sExpMapElem TileElem;
sExpLayerTile OutElem;
TileElem.Tile=MapElem.Tile;
TileElem.Set=MapElem.Set;
TileElem.Flags=MapElem.Flags;
OutElem.Tile=UsedTileList.Add(TileElem);
OutElem.Flags=MapElem.Flags;
fwrite(&OutElem,sizeof(sExpLayerTile),1,File);
}
}
}
/*****************************************************************************/
/*** Collision Layer *********************************************************/
/*****************************************************************************/
void CExport::ExportLayerCollision(CCore *Core,char *LayerName,int SubType,CMap &Map)
{
sExpLayerHdr LayerHdr;
int Width=Map.GetWidth();
int Height=Map.GetHeight();
int ThisFilePos=ftell(File);
u8 OutElem;
TRACE1("LayerCollision Ofs %i\n",ThisFilePos);
LayerOfs.push_back(ThisFilePos);
LayerHdr.Type=LAYER_TYPE_COLLISION;
LayerHdr.SubType=SubType;
LayerHdr.Width=Map.GetWidth();
LayerHdr.Height=Map.GetHeight();
fwrite(&LayerHdr,sizeof(sExpLayerHdr),1,File);
for (int Y=0; Y<Height; Y++)
{
for (int X=0; X<Width; X++)
{
sMapElem &MapElem=Map.Get(X,Y);
OutElem=0;
if (MapElem.Tile)
{
OutElem=((MapElem.Tile-1)*4)+1;
OutElem+=MapElem.Flags & TILE_FLAG_MIRROR_XY;
}
fwrite(&OutElem,sizeof(u8),1,File);
}
}
}
/*****************************************************************************/
/*** Tiles *******************************************************************/
/*****************************************************************************/
void CExport::ExportTiles(CCore *Core)
{
int ListSize,i;
// Write Tiles
ListSize=UsedTileList.size();
FileHdr.TileCount=ListSize;
FileHdr.TileOfs=ftell(File);
for (i=0; i<ListSize; i++)
{
sExpMapElem &ThisElem=UsedTileList[i];
CTile &ThisTile=Core->GetTile(ThisElem.Set,ThisElem.Tile);
sExpTile OutTile;
OutTile.Flags=ThisElem.Flags;
TRACE3("%i %i %i\n",ThisElem.Set,ThisElem.Tile,ThisElem.Flags);
ExportTile(Core,ThisTile,OutTile);
}
// Write Tris
ListSize=TriList.size();
FileHdr.TriCount=ListSize;
FileHdr.TriOfs=ftell(File);
for (i=0; i<ListSize; i++)
{
fwrite(&TriList[i],sizeof(sTriFace),1,File);
}
TRACE1("TriCount=%i\n",ListSize);
}
/*****************************************************************************/
void CExport::ExportTile(CCore *Core,CTile &ThisTile,sExpTile &OutTile)
{
int RGBW=ThisTile.GetPCTexW();
int RGBH=ThisTile.GetPCTexH();
u8 *RGB=ThisTile.GetPCTexRGB();
OutTile.W=RGBW;
OutTile.H=RGBH;
if (ThisTile.IsTile3d())
{
ExportTile3d(Core,ThisTile,OutTile);
}
else
{
ExportTile2d(Core,ThisTile,OutTile);
}
fwrite(&OutTile,sizeof(sExpTile),1,File);
fwrite(RGB,RGBW*RGBH*3,1,File);
}
/*****************************************************************************/
void CExport::ExportTile2d(CCore *Core,CTile &ThisTile,sExpTile &OutTile)
{
CTexCache &TexCache=Core->GetTexCache();
OutTile.TriStart=-1;
OutTile.TriCount=0;
OutTile.XOfs=ThisTile.GetTexXOfs();
OutTile.YOfs=ThisTile.GetTexYOfs();
// Texture
int TexID=ThisTile.GetTexID();
if (TexID==-1) // Blank Tile
{
OutTile.TexId=-1;
}
else
{
sExpTex OutTex;
sTex &ThisTex=TexCache.GetTex(TexID);
OutTex.Filename=ThisTex.Filename;
OutTile.TexId=TexList.Add(OutTex);
}
}
/*****************************************************************************/
void CExport::ExportTile3d(CCore *Core,CTile &ThisTile,sExpTile &OutTile)
{
CTexCache &TexCache=Core->GetTexCache();
std::vector<sTriFace> &TileTriList=ThisTile.GetTriList();
int TriCount=TileTriList.size();
OutTile.TriStart=TriList.size();
OutTile.TriCount=TriCount;
OutTile.XOfs=-1;
OutTile.YOfs=-1;
OutTile.TexId=-1;
for (int T=0; T<TriCount; T++)
{
sTriFace &TileTri=TileTriList[T];
sTriFace OutTri;
sExpTex OutTex;
for (int p=0; p<3; p++)
{
OutTri=TileTri;
// Texture
sTex &TriTex=TexCache.GetTex(TileTri.Mat);
OutTex.Filename=TriTex.Filename;
OutTri.Mat=TexList.Add(OutTex);
}
TriList.push_back(OutTri);
}
// return(TriCount);
}
/*****************************************************************************/
/*** Textures ****************************************************************/
/*****************************************************************************/
void CExport::ExportTexList(CCore *Core)
{
int TexCount=TexList.size();
FileHdr.TexCount=TexCount;
FileHdr.TexOfs=ftell(File);
for (int i=0; i<TexCount; i++)
{
sExpTex &ThisTex=TexList[i];
char TexFilename[256];
MakePathRel2App(ThisTex.Filename,TexFilename);
int Len=strlen(TexFilename);
fwrite(TexFilename,Len+1,1,File);
TRACE2("%i:\t%s\n",i,TexFilename);
}
}
/*****************************************************************************/