66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
/***********************/
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/*** Anim Base Class ***/
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/***********************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "game\game.h"
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#include "FX\FXBaseAnim.h"
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#include "FX\FXAttachAnim.h"
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int MaxHeight=128;
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/*****************************************************************************/
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void CFXAttachAnim::init(DVECTOR const &_Pos)
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{
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CFXBaseAnim::init(_Pos);
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Height=TargetHeight=8;
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}
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/*****************************************************************************/
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void CFXAttachAnim::thing(int Frames)
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{
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CFXBaseAnim::think(Frames);
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CThing *Parent=getParent();
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int HDiff=TargetHeight-Height;
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Height+=(HDiff+1)/2;
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if (Parent)
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{
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Pos2=Parent->getRenderPos();
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}
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else
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{
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}
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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void CFXAttachAnim::render()
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{
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CFXBaseAnim::render();
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if (!canRender() || Flags & FX_FLAG_HIDDEN) return;
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int FrameW=Frame->x1-Frame->x0;
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int HalfW=FrameW>>1;
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Frame->x0=Pos2.vx-HalfW;
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Frame->y0=Pos2.vy;
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Frame->x1=Pos2.vx+HalfW;
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Frame->y1=Pos2.vy;
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int BY=Frame->y2-Frame->y0;
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// setCollisionCentreOffset(0,BY>>1);
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setCollisionSize(FrameW,BY*2);
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}
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