SBSPSS/Utils/MapEdit/LayerPlatform.h
2001-03-26 15:34:29 +00:00

48 lines
1.2 KiB
C++

/*******************/
/*** Layer Actor ***/
/*******************/
#ifndef __LAYER_ACTOR_HEADER__
#define __LAYER_ACTOR_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUIToolbar.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerActor : public CLayerThing
{
public:
CLayerActor(){};
CLayerActor(int SubType,int Width,int Height); // New Layer
CLayerActor(CFile *File,int Version); // Load Layer
// ~CLayerActor();
int GetType() {return(LAYER_TYPE_ACTOR);}
void InitSubView(CCore *Core);
//virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
// void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
// void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
void Load(CFile *File,int Version);
void Save(CFile *File);
void LoadThingScript(const char *Filename);
void Export(CCore *Core,CExport &Exp);
protected:
CGUIToolBar GUIToolBar;
};
/*****************************************************************************/
#endif