220 lines
No EOL
4 KiB
C
220 lines
No EOL
4 KiB
C
/***********************/
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/*** Data Structures ***/
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/***********************/
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#ifndef __DATA_STRUCTS_HEADER__
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#define __DATA_STRUCTS_HEADER__
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//***************************************************************************
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// biped bone IDs
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/*
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enum BONE_NAME
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{
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BIP0,
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BIP01_PELVI,
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BIP01_SPIN,
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BIP01_SPINE,
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BIP01_NEC,
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BIP01_HEA,
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BIP01_L_CLAVICL,
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BIP01_L_UPPERAR,
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BIP01_L_FOREAR,
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BIP01_L_HAN,
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BIP01_R_CLAVICL,
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BIP01_R_UPPERAR,
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BIP01_R_FOREAR,
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BIP01_R_HAN,
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BIP01_L_THIG,
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BIP01_L_CAL,
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BIP01_L_FOO,
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BIP01_L_TOE,
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BIP01_R_THIG,
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BIP01_R_CAL,
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BIP01_R_FOO,
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BIP01_R_TOE0,
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MAX_BONE
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};
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*/
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//***************************************************************************
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#ifndef sQuat
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struct sQuat
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{
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s16 vx,vy,vz,vw;
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};
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#endif
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struct sShortXYZ
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{
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s16 vx,vy,vz;
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};
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//***************************************************************************
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struct sVtx
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{
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s16 vx, vy, vz, pad;
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#ifdef WIN32
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bool operator==(sVtx const &v1) {return((vx==v1.vx) && (vy==v1.vy) && (vz==v1.vz));}
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#endif
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};
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#define NormalScale 4096
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struct sNormal
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{
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s16 nX,nY,nZ,pD;
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};
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//---------------------------------------------------------------------------
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struct sBBox
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{
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s16 XMin,YMin,ZMin;
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s16 XMax,YMax,ZMax;
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};
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//***************************************************************************
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struct sMat
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{
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u16 TPage;
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u16 Clut;
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// s32 DblFlag;
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};
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//***************************************************************************
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struct sTri
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{
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u16 P0; // 2
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u16 P1; // 2
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u8 uv0[2]; // 2
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u16 Clut; // 2
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u8 uv1[2]; // 2
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u16 TPage; // 2
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u8 uv2[2]; // 2
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u16 P2; // 2
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}; // 16
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// u8 r0, g0, b0, code; // 4
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// u8 r1, g1, b1, Mat; // 4
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// u8 r2, g2, b2; // 3
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// s8 OtOfs; // 1
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//---------------------------------------------------------------------------
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struct sQuad
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{
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u16 P0,P1,P2,P3; // 8
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u8 uv0[2]; // 2
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u8 uv1[2]; // 2
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u8 uv2[2]; // 2
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u8 uv3[2]; // 2
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u16 TPage; // 2
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u16 Clut; // 2
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}; // 20
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// u8 r0, g0, b0, code; // 4
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// u8 r1, g1, b1, Mat; // 4
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// u8 r2, g2, b2; // 3
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// s8 OtOfs; // 1
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// u8 r3, g3, b3, Pad3; // 4
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//***************************************************************************
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/*
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struct sWeight
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{
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s16 X,Y,Z,VtxNo;
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};
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*/
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//***************************************************************************
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/*
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struct sBone
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{
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SVECTOR BoneSize; // 8
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s16 Parent,Idx;
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s32 WeightCount; // 4
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sWeight *WeightList;
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}; // 16
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*/
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//***************************************************************************
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//***************************************************************************
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//***************************************************************************
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// Tiles
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struct sTileMapElem
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{
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u16 Tile;
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};
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struct sTile
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{
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// 3d Tile
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u16 TriList;
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u16 TriCount;
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u16 QuadList;
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u16 QuadCount;
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// 2d Tile
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u8 u0,v0;
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u16 Clut;
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u16 TPage;
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u16 Pad; // :o( need this?
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#ifdef WIN32
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bool operator==(sTile const &v1)
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{
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if (TriCount!=v1.TriCount) return(false);
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if (TriList!=v1.TriList) return(false);
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// if (QuadCount!=v1.QuadCount) return(false);
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// if (QuadList!=v1.QuadList) return(false);
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if (TPage!=v1.TPage) return(false);
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if (u0!=v1.u0) return(false);
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if (v0!=v1.v0) return(false);
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return(TRUE);
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}
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#endif
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};
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//---------------------------------------------------------------------------
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// Layers
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struct sLayerHdr
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{
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int Type;
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int SubType;
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int Width;
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int Height;
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/*int TileData[W][H];....*/
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};
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//---------------------------------------------------------------------------
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// Header
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struct sLvlHdr
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{
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// sTri *TriList;
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// sQuad *QuadList;
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// sVtx *VtxList;
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// sMat *MatList;
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// sTile *TileList;
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// int LayerCount;
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/*int LayerOfs[LayerCount]...*/
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u32 TriList;
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u32 QuadList;
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u32 VtxList;
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u32 TileList;
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// Layers
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u32 BackLayer;
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u32 MidLayer;
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u32 ActionLayer;
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u32 ForeLayer;
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u32 Pad0;
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u32 Pad1;
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u32 Pad2;
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u32 Pad3;
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u32 Pad4;
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u32 Pad5;
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u32 Pad6;
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u32 Pad7;
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};
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#endif |