SBSPSS/source/enemy/npc.h
Charles 6b7e229ee1
2001-01-18 19:18:39 +00:00

133 lines
2.5 KiB
C++

/*=========================================================================
npc.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#define __ENEMY_NPC_H__
//#include <dstructs.h>
#include "Game/Thing.h"
#include "Gfx/Skel.h"
#ifndef __ENEMY_NPCPATH_H__
#include "enemy\npcpath.h"
#endif
/*****************************************************************************/
class CNpc : public CThing
{
public:
void init();
void shutdown();
void think(int _frames);
virtual void render();
void processEvent( GAME_EVENT evt, CThing *sourceThing );
protected:
// NPC data structure definitions //
enum NPC_UNIT_TYPE
{
NPC_TEST_TYPE = 0,
NPC_SANDY_CHEEKS = 1,
NPC_UNIT_TYPE_MAX,
};
enum NPC_INIT_FUNC
{
NPC_INIT_DEFAULT = 0,
NPC_INIT_SNAKE = 1,
NPC_INIT_ACID,
};
enum NPC_CONTROL_FUNC
{
NPC_CONTROL_MOVEMENT,
NPC_CONTROL_SHOT,
NPC_CONTROL_CLOSE,
NPC_CONTROL_COLLISION,
};
enum NPC_SENSOR_FUNC
{
NPC_SENSOR_NONE = 0,
NPC_SENSOR_USER_CLOSE = 1,
};
enum NPC_CLOSE_FUNC
{
NPC_CLOSE_EVADE = 0,
};
enum NPC_MOVEMENT_FUNC
{
NPC_MOVEMENT_STATIC = 0,
NPC_MOVEMENT_FIXED_PATH = 1,
NPC_MOVEMENT_USER_SEEK,
NPC_MOVEMENT_VERTICAL,
};
enum NPC_MOVEMENT_MODIFIER_FUNC
{
NPC_MOVEMENT_MODIFIER_NONE = 0,
NPC_MOVEMENT_MODIFIER_BOB = 1,
NPC_MOVEMENT_MODIFIER_JELLYFISH,
};
enum NPC_TIMER_FUNC
{
NPC_TIMER_NONE = 0,
NPC_TIMER_EVADE_DONE = 1,
};
typedef struct NPC_DATA_TYPE
{
NPC_INIT_FUNC initFunc;
NPC_SENSOR_FUNC sensorFunc;
NPC_MOVEMENT_FUNC movementFunc;
NPC_MOVEMENT_MODIFIER_FUNC movementModifierFunc;
NPC_CLOSE_FUNC closeFunc;
NPC_TIMER_FUNC timerFunc;
bool canTalk;
}
NPC_DATA;
bool processSensor();
void processMovement(int _frames);
void processMovementModifier(int _frames, s32 distX, s32 distY, s32 dist, s32 headingChange);
void processShot();
void processClose(int _frames);
void processCollision();
void processTimer(int _frames);
static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
// internal variables
NPC_UNIT_TYPE m_type;
NPC_CONTROL_FUNC m_controlFunc;
NPC_TIMER_FUNC m_timerFunc;
NPC_SENSOR_FUNC m_sensorFunc;
CNpcPath m_npcPath;
s32 m_heading;
s32 m_movementTimer;
s32 m_velocity;
bool m_evadeClockwise;
s32 m_timerTimer;
};
/*****************************************************************************/
#endif