398 lines
10 KiB
C++
398 lines
10 KiB
C++
/*********************/
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/*** TileSet Stuph ***/
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/*********************/
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#include "stdafx.h"
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#include "gl3d.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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#include "GLEnabledView.h"
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#include <Vector>
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#include "Core.h"
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#include "TileSet.h"
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#include "GinTex.h"
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#include "utils.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "TileSetDlg.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*** TileBank ****************************************************************/
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/*****************************************************************************/
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const float TileBrowserGap=0.2f;
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const float TileBrowserX0=0-TileBrowserGap/2;
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const float TileBrowserX1=1+TileBrowserGap/2;
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const float TileBrowserY0=0-TileBrowserGap/2;
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const float TileBrowserY1=1+TileBrowserGap/2;
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/*****************************************************************************/
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CTileBank::CTileBank()
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{
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LoadFlag=FALSE;
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}
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/*****************************************************************************/
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CTileBank::~CTileBank()
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{
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}
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/*****************************************************************************/
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void CTileBank::AddTileSet(char *Filename)
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{
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TileSet.push_back(CTileSet(Filename));
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LoadFlag=TRUE;
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}
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/*****************************************************************************/
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void CTileBank::LoadTileSets(CCore *Core)
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{
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int ListSize=TileSet.size();
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for (int i=0;i<ListSize;i++)
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{
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CTileSet &ThisSet=TileSet[i];
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if (!ThisSet.IsLoaded()) ThisSet.Load(Core);
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}
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LoadFlag=FALSE;
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}
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/*****************************************************************************/
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void CTileBank::Reload()
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{
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int ListSize=TileSet.size();
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for (int i=0; i<ListSize; i++)
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{
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TileSet[i].Purge();
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}
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LoadFlag=TRUE;
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}
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/*****************************************************************************/
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CTile &CTileBank::GetTile(int Bank,int Tile)
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{
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return(TileSet[Bank].GetTile(Tile));
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}
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/*****************************************************************************/
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void CTileBank::RenderSet(CCore *Core,Vec &CamPos,BOOL Is3d)
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{
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int CurrentBank=Core->GetCurrentTileBank();
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sMapElem &LSelTile=Core->GetMouseTileL();
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sMapElem &RSelTile=Core->GetMouseTileR();
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int LTile=-1,RTile=-1;
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if (LSelTile.Bank==CurrentBank || LSelTile.Tile==0) LTile=LSelTile.Tile;
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if (RSelTile.Bank==CurrentBank || RSelTile.Tile==0) RTile=RSelTile.Tile;
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if (Is3d)
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{
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glEnable(GL_DEPTH_TEST);
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TileSet[CurrentBank].Render3d(Core,CamPos,CursPos,LTile,RTile);
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glDisable(GL_DEPTH_TEST);
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}
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else
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{
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TileSet[CurrentBank].Render2d(Core,CamPos,CursPos,LTile,RTile);
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}
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}
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/*****************************************************************************/
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void CTileBank::FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)
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{
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int CurrentBank=Core->GetCurrentTileBank();
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CursPos=TileSet[CurrentBank].FindCursorPos(Core,View,CamPos,MousePos);
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}
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/*****************************************************************************/
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void CTileBank::LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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if (!DownFlag) return;
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sMapElem &SelTile= Core->GetMouseTileL();
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sMapElem &OtherSelTile= Core->GetMouseTileR();
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int CurrentBank= Core->GetCurrentTileBank();
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if (CursPos==-1) return;
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if (CurrentBank==OtherSelTile.Bank && OtherSelTile.Tile==CursPos)
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{ // Dont assign if same as other mouse
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}
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else
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{
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SelTile.Bank=CurrentBank;
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SelTile.Tile=CursPos;
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if (SelTile.Tile==0) SelTile.Bank=0; // Always make zero tile, bank 0 (dunno why, just seems handy)
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View->Invalidate();
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}
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}
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/*****************************************************************************/
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void CTileBank::RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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if (!DownFlag) return;
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sMapElem &SelTile= Core->GetMouseTileR();
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sMapElem &OtherSelTile= Core->GetMouseTileL();
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int CurrentBank= Core->GetCurrentTileBank();
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if (CursPos==-1) return;
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if (CurrentBank==OtherSelTile.Bank && OtherSelTile.Tile==CursPos)
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{ // Dont assign if same as other mouse
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}
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else
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{
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SelTile.Bank=CurrentBank;
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SelTile.Tile=CursPos;
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View->Invalidate();
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}
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CTileBank::InitGUI(CCore *Core)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CMultiBar *ParamBar=Frm->GetParamBar();
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ParamBar->RemoveAll();
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ParamBar->Add(Frm->GetTileSetDlg(),IDD_TILESET_DIALOG,TRUE);
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ParamBar->Update();
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UpdateGUI(Core);
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}
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/*****************************************************************************/
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void CTileBank::UpdateGUI(CCore *Core)
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{
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CMainFrame *Frm=(CMainFrame*)AfxGetApp()->GetMainWnd();
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CTileSetDlg *TileSetDlg=(CTileSetDlg*)Frm->GetDialog(IDD_TILESET_DIALOG);
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int ListSize=TileSet.size();
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TRACE1("%i\n",TileSetDlg->TileSetList.GetCurSel());
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TileSetDlg->TileSetList.ResetContent();
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for (int i=0; i<ListSize; i++)
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{
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TileSetDlg->TileSetList.AddString(TileSet[i].GetName());
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}
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TileSetDlg->TileSetList.SetCurSel(Core->GetCurrentTileBank());
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** TileSet *****************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CTileSet::CTileSet(char *_Filename)
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{
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char Drive[_MAX_DRIVE];
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char Dir[_MAX_DIR];
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char Fname[_MAX_FNAME];
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char Ext[_MAX_EXT];
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_splitpath(_Filename,Drive,Dir,Fname,Ext);
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sprintf(Path,"%s%s",Drive,Dir);
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sprintf(Name,"%s",Fname);
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Loaded=FALSE;
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CTileSet::~CTileSet()
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{
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CTileSet::Load(CCore *Core)
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{
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CScene Scene;
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char Filename[256+64];
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CTile NewTile;
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sprintf(Filename,"%s%s.%s",Path,Name,"Gin");
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Scene.Load(Filename);
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CNode &ThisNode=Scene.GetSceneNode(0);
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int ChildCount=ThisNode.GetPruneChildCount();
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NewTile.CreateBlank(Core,this);
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Tile.push_back(NewTile);
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for (int Child=0; Child<ChildCount; Child++)
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{
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NewTile.Load(Core,this,Scene,ThisNode.PruneChildList[Child]);
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Tile.push_back(NewTile);
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}
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Loaded=TRUE;
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}
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/*****************************************************************************/
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void CTileSet::Purge()
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{
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int ListSize=Tile.size();
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for (int i=0; i<ListSize; i++)
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{
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Tile[i].Purge();
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}
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Tile.clear();
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Loaded=FALSE;
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}
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/*****************************************************************************/
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void CTileSet::Render2d(CCore *Core,Vec &CamPos,int CursorPos,int LTile,int RTile)
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{
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}
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/*****************************************************************************/
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void CTileSet::Render3d(CCore *Core,Vec &CamPos,int CursorPos,int LTile,int RTile)
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{
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int ListSize=Tile.size();
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CTexCache &TexCache=Core->GetTexCache();
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int TileID=0;
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BOOL GridFlag=Core->IsGridOn();
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glMatrixMode(GL_MODELVIEW);
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while(TileID!=ListSize)
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{
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CTile &ThisTile=Tile[TileID];
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int XPos=TileID%TileBrowserWidth;
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int YPos=TileID/TileBrowserWidth;
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glLoadIdentity();
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glTranslatef(CamPos.x+XPos*(1+TileBrowserGap),CamPos.y-YPos*(1+TileBrowserGap),CamPos.z);
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RenderMisc(TileID==LTile,TileID==RTile,GridFlag,TileID==CursorPos);
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glColor3f(0.5,0.5,0.5);
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ThisTile.Render();
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TileID++;
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}
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}
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/*****************************************************************************/
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void CTileSet::RenderMisc(BOOL LSelFlag,BOOL RSelFlag, BOOL GridFlag,BOOL CursorFlag)
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{
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glDisable(GL_TEXTURE_2D);
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if (LSelFlag || RSelFlag || CursorFlag)
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{ // Show selected tile
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glBegin(GL_QUADS);
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glNormal3f( 1,1,1);
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if (LSelFlag)
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glColor3ub(255,0,0);
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else
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if (RSelFlag)
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glColor3ub(0,0,255);
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else
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glColor3ub(255,255,0);
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BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
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glEnd();
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}
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else
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if (GridFlag)
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{
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glBegin(GL_LINES);
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glNormal3f( 1,1,1);
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glColor3ub(255,255,255);
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glVertex3f( TileBrowserX0,TileBrowserY0,0);
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glVertex3f( TileBrowserX1,TileBrowserY0,0);
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glVertex3f( TileBrowserX0,TileBrowserY1,0);
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glVertex3f( TileBrowserX1,TileBrowserY1,0);
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glVertex3f( TileBrowserX0,TileBrowserY0,0);
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glVertex3f( TileBrowserX0,TileBrowserY1,0);
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glVertex3f( TileBrowserX1,TileBrowserY0,0);
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glVertex3f( TileBrowserX1,TileBrowserY1,0);
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glEnd();
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}
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glEnable(GL_TEXTURE_2D);
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}
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/*****************************************************************************/
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int CTileSet::FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)
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{
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int ListSize=Tile.size();
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GLint Viewport[4];
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GLuint SelectBuffer[SELECT_BUFFER_SIZE];
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int HitCount;
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int TileID=0;
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glGetIntegerv(GL_VIEWPORT, Viewport);
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glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
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glRenderMode (GL_SELECT);
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glInitNames();
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glPushName(-1);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
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View->SetupPersMatrix();
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glMatrixMode(GL_MODELVIEW);
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while(TileID!=ListSize)
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{
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int XPos=TileID%TileBrowserWidth;
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int YPos=TileID/TileBrowserWidth;
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glLoadIdentity();
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glTranslatef(CamPos.x+XPos*(1+TileBrowserGap),CamPos.y-YPos*(1+TileBrowserGap),CamPos.z);
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glLoadName (TileID);
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glBegin (GL_QUADS);
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BuildGLQuad(TileBrowserX0,TileBrowserX1,TileBrowserY0,TileBrowserY1,0);
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glEnd();
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TileID++;
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}
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HitCount= glRenderMode (GL_RENDER);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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// Process hits
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GLuint *HitPtr=SelectBuffer;
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TileID=-1;
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if (HitCount) // Just take 1st
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{
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TileID=HitPtr[3];
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}
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glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
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return(TileID);
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}
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