71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/**********************/
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/*** Layer Platform ***/
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/**********************/
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#include <Davelib.h>
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#include <List2d.h>
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//#include "MkLevel.h"
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#include "MkLevelLayerPlatform.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Pre-Process *************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CMkLevelLayerPlatform::PreProcess(CMkLevel *Core)
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{
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Process *****************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CMkLevelLayerPlatform::Process(CMkLevel *Core)
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{
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ProcessList();
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printf("%i Platforms\n",ThingList.size());
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/** Write ********************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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int CMkLevelLayerPlatform::Write(FILE *File,const char *LayerName,const char *MapName)
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{
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int ThisPos=ftell(File);
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sThingHdr Hdr;
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int i,ListSize=ThingList.size();
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Hdr.Count=ListSize;
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fwrite(&Hdr,sizeof(sThingHdr),1,File);
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for (i=0; i<ListSize; i++)
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{
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sMkLevelLayerThing &ThisThing=ThingList[i];
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int p,PointCount=ThisThing.XY.size();
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sThingPlatform OutThing;
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OutThing.Type=ThisThing.Type;
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OutThing.Speed=ThisThing.Data.Speed;
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OutThing.TurnRate=ThisThing.Data.TurnRate;
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OutThing.Flags=ThisThing.Data.CollisionFlag;
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OutThing.PointCount=PointCount;
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fwrite(&OutThing,sizeof(sThingPlatform),1,File);
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for (p=0;p<PointCount;p++)
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{
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sThingPoint Pnt;
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Pnt.X=ThisThing.XY[p].x;
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Pnt.Y=ThisThing.XY[p].y;
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fwrite(&Pnt,sizeof(sThingPoint),1,File);
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}
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}
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return(ThisPos);
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}
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/*****************************************************************************/
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