71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
/******************************/
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/*** Collision Layer Class ***/
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/******************************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "LayerCollision.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerCollision::CLayerCollision(sLayerHdr *Hdr)
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{
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LayerHdr=Hdr;
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Map=(u8*)MakePtr(Hdr,sizeof(sLayerHdr));
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MapWidth=LayerHdr->Width;
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MapHeight=LayerHdr->Height;
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printf("COLLISION LAYER = %i %i\n",MapWidth,MapHeight);
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}
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/*****************************************************************************/
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CLayerCollision::~CLayerCollision()
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{
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}
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/*****************************************************************************/
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void CLayerCollision::shutdown()
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{
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}
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/*****************************************************************************/
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#ifdef __SHOW_COLLISION__
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#include "gfx\prim.h"
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int showCollision=true;
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void CLayerCollision::render(DVECTOR &MapPos)
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{
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if(showCollision)
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{
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int x,y;
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int mapx,mapy;
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int xoff,yoff;
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u8 *coll;
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POLY_F4 *f4;
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xoff=MapPos.vx&15;
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yoff=MapPos.vy&15;
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mapx=MapPos.vx/16;
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mapy=MapPos.vy/16;
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for(y=-yoff;y<(20*16)-yoff;y+=16)
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{
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coll=&Map[mapx+(mapy*MapWidth)];
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for(x=-xoff;x<(33*16)-xoff;x+=16)
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{
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if(*coll)
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{
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f4=GetPrimF4();
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setXYWH(f4,x,y,16,16);
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setRGB0(f4,0,0,90);
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setSemiTrans(f4,true);
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AddPrimToList(f4,0);
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}
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coll++;
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}
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mapy++;
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}
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}
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}
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#endif
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