SBSPSS/Utils/MapEdit/TileSet.h
2001-03-01 17:28:20 +00:00

164 lines
No EOL
4.2 KiB
C++

/*********************/
/*** TileSet Stuph ***/
/*********************/
#ifndef __TILESET_HEADER__
#define __TILESET_HEADER__
#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <Vector>
#include <gfname.hpp>
#include "Layer.h"
#include "TexCache.h"
#include "Tile.h"
#include "MapEdit.h"
#include "LayerTileGui.h"
/*****************************************************************************/
enum TileSetEnum
{
DefTileBrowserWidth=8,
};
/*****************************************************************************/
class CCore;
class CTile;
/*****************************************************************************/
class CTileSet;
class CTileBank : public CLayer
{
public:
CTileBank();
~CTileBank();
enum BrushEnum
{
LBrush=0,
RBrush,
MaxBrush
};
// Overloads
int GetType() {return(0);}
void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active);
void RenderSelection(CCore *Core,Vector3 &ThisCam){};
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
int GetWidth(){return(0);}
int GetHeight(){return(0);}
void CheckLayerSize(int Width,int Height){};
bool Resize(int Width,int Height){return(false);}
void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp){};
bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos);
bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
// Local
void AddTileSet(const char *Filename);
int NeedLoad() {return(LoadFlag);}
void DeleteCurrent();
void ReloadAll();
void LoadTileSets(CCore *Core);
CTile &GetTile(int Bank,int Tile);
int GetSetCount() {return(TileSet.size());}
CMap &GetLBrush() {return(Brush[LBrush]);}
CMap &GetRBrush() {return(Brush[RBrush]);}
CMap &GetBrush(int i) {return(Brush[i]);}
CMap &GetActiveBrush() {return(GetBrush(ActiveBrush));}
bool IsTileValid(int Set,int Tile);
bool CanClose() {return(SelStart==-1);}
void SetCollision(bool f);
CTileSet &GetSet(int Set) {return(TileSet[Set]);}
// Functions
bool SelectCancel();
void LoadSet(CCore *Core);
void DeleteSet(CCore *Core);
protected:
bool Select(int BrushID,bool DownFlag);
void SetBrush(CMap &ThisBrush);
CList<CTileSet> TileSet;
int CurrentSet,LastSet;
CMap Brush[2];
int ActiveBrush;
int SelStart,SelEnd;
bool LoadFlag;
int LastCursorPos,CursorPos;
CLayerTileGUI TileBankGUI;
};
/*****************************************************************************/
class CTileSet
{
public:
CTileSet(const char *_Filename,int Idx);
~CTileSet();
int IsLoaded() {return(Loaded);}
int GetTileCount() {return(Tile.size());}
void Load(CCore *Core);
void Load2d(CCore *Core);
void Load3d(CCore *Core);
const char *GetFilename() {return(Filename);}
const char *GetName() {return(Name);}
CTile &GetTile(int No) {return(Tile[No]);}
void Purge();
int FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
void Render(CCore *Core,Vector3 &CamPos,CMap &LBrush,CMap &RBrush,bool Render3d);
void RenderCursor(Vector3 &CamPos,int Pos,int Width, int Height);
void RenderBrush(Vector3 &CamPos,CMap &LBrush,CMap &RBrush);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active);
int GetTileBrowserWidth() {return(TileBrowserWidth);}
bool IsTileValid(int No);
bool operator==(CTileSet const &v1) {return (Name==v1.Name);}
// if (IsStrSame((char*)Name,(char*)v1.Name) return(i);
private:
bool Create16x16Tile(sRGBData &Src,u8 *Dst,int XOfs,int YOfs);
CPoint GetTilePos(int ID);
GString Filename,Name;
int SetNumber;
CList<CTile> Tile;
bool Loaded;
int TileBrowserWidth;
};
/*****************************************************************************/
#endif