248 lines
6.1 KiB
C++
248 lines
6.1 KiB
C++
/*****************/
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/*** Layer RGB ***/
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/*****************/
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#include <DaveLib.h>
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#include <List2d.h>
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#include "MkLevelLayer.h"
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#include "MkLevelLayerRGB.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CMkLevelLayerRGB::CMkLevelLayerRGB(sExpLayerHdr *LayerHdr)
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{
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int *iPtr;
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u8 *Ptr=(u8*)LayerHdr;
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Type=LayerHdr->Type;
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SubType=LayerHdr->SubType;
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Width=LayerHdr->Width;
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Height=LayerHdr->Height;
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RGBMap.SetSize(Width,Height);
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iPtr=(int*)(Ptr+sizeof(sExpLayerHdr));
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ShadeFlag=*iPtr++;
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sRGBCol *RGB=(sRGBCol*)iPtr;
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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sRGBElem ThisElem;
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ThisElem.RGB=*RGB++;
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ThisElem.RGB.P=0;
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ThisElem.TableIdx=0;
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// ThisElem.RGB.R&=-8;
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// ThisElem.RGB.G&=-8;
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// ThisElem.RGB.B&=-8;
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RGBMap.Set(X,Y,ThisElem);
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Pre-Process *************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CMkLevelLayerRGB::PreProcess(CMkLevel *Core)
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{
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int X,Y;
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int ColorCount;
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int c;
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// build RGB List
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for (Y=0; Y<Height; Y++)
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{
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for (X=0; X<Width; X++)
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{
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sRGBElem &ThisElem=RGBMap.Get(X,Y);
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sRGBList ThisRGB;
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ThisRGB.RGB=ThisElem.RGB;
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ThisRGB.Count=0;
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int Idx=InRGBList.Add(ThisRGB);
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ThisElem.TableIdx=Idx;
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InRGBList[Idx].Count++;
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}
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}
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ColorCount=InRGBList.size();
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printf("------ %i Colors ------\n",ColorCount);
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// Sort RGB List by usage
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for (c=0; c<ColorCount; c++)
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{
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sRGBList &ThisRGB=InRGBList[c];
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int s=0;
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int SortListSize=SortRGBList.size();
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for (; s<SortListSize; s++)
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{
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if (SortRGBList[s].Count<ThisRGB.Count) break;
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}
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SortRGBList.insert(s,ThisRGB);
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}
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// Build Remap table
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for (c=0; c<ColorCount; c++)
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{
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int Idx=SortRGBList.Find(InRGBList[c]);
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RemapTable.push_back(Idx);
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/*
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sRGBCol &In=InRGBList[c].RGB;
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sRGBCol &Out=SortRGBList[RemapTable[c]].RGB;
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if (In.R!=Out.R || In.G!=Out.G || In.B!=Out.B)
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{
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printf("%i %i %i\t%i %i %i\n",In.R,In.G,In.B,Out.R,Out.G,Out.B);
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}
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*/
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}
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// Remap all above 256
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for (c=256;c<ColorCount;c++)
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{
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sRGBCol &ThisRGB=InRGBList[RemapTable[c]].RGB;
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RemapTable[c ]=FindClosestRGB(ThisRGB);
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}
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// Build Out Map
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OutMap.SetSize(Width,Height);
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for (Y=0; Y<Height; Y++)
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{
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for (X=0; X<Width; X++)
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{
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sRGBElem &ThisElem=RGBMap.Get(X,Y);
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u8 Idx=RemapTable[ThisElem.TableIdx];
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OutMap.Set(X,Y,Idx);
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}
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}
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// Build Out RGB Table
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if (ColorCount>256) ColorCount=256;
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OutRGBTable.SetSize(ColorCount,16);
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int RGBInc=6;
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if (ShadeFlag) RGBInc=-6;
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for (c=0;c<ColorCount;c++)
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{
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sRGBCol &ThisRGB=SortRGBList[c].RGB;
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int R=ThisRGB.R;
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int G=ThisRGB.G;
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int B=ThisRGB.B;
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for (int s=0; s<16; s++)
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{
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sRGBCol RGB;
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RGB.R=R; RGB.G=G; RGB.B=B;
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OutRGBTable.Set(c,s,RGB);
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R+=RGBInc;
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G+=RGBInc;
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B+=RGBInc;
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if (R<0) R=0; else if (R>255) R=255;
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if (G<0) G=0; else if (G>255) G=255;
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if (B<0) B=0; else if (B>255) B=255;
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}
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}
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}
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/*****************************************************************************/
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int CMkLevelLayerRGB::FindClosestRGB(sRGBCol const &RGB)
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{
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int CIdx=-1;
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int CVal=0;
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for (int i=0; i<256; i++)
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{
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int ThisVal=(SortRGBList[i].RGB.R*SortRGBList[i].RGB.R)+ (SortRGBList[i].RGB.G*SortRGBList[i].RGB.G)+(SortRGBList[i].RGB.B*SortRGBList[i].RGB.B);
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if (CIdx==-1 || ThisVal<CVal)
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{
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CIdx=i;
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CVal=ThisVal;
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}
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}
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return(CIdx);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*** Process *****************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CMkLevelLayerRGB::Process(CMkLevel *Core)
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{
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/** Write ********************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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int CMkLevelLayerRGB::Write(CMkLevel *Core,FILE *File,const char *LayerName)
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{
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int ThisPos=ftell(File);
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sLayerHdr Hdr;
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sLayerRGBHdr RGBHdr;
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Hdr.Type=Type;
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Hdr.SubType=SubType;
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Hdr.Width=Width;
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Hdr.Height=Height;
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fwrite(&Hdr,sizeof(sLayerHdr),1,File);
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int HdrPos=ftell(File);
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fwrite(&RGBHdr,sizeof(sLayerRGBHdr),1,File);
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RGBHdr.RGBMap=WriteRGBMap(File);
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PadFile(File);
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RGBHdr.RGBTable=WriteRGBTable(File);
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PadFile(File);
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// rewrite header
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int RetPos=ftell(File);
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fseek(File,HdrPos,SEEK_SET);
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fwrite(&RGBHdr,sizeof(sLayerRGBHdr),1,File);
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fseek(File,RetPos,SEEK_SET);
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Size=ftell(File)-ThisPos;
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return(ThisPos);
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}
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/*****************************************************************************/
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int CMkLevelLayerRGB::WriteRGBMap(FILE *File)
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{
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int ThisPos=ftell(File);
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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u8 Idx=OutMap.Get(X,Y);
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fwrite(&Idx,1,sizeof(u8),File);
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}
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}
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printf("--> RGBMap %i %i\n",ThisPos,ftell(File)-ThisPos);
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return(ThisPos);
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}
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/*****************************************************************************/
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int CMkLevelLayerRGB::WriteRGBTable(FILE *File)
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{
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int ThisPos=ftell(File);
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int ListSize=OutRGBTable.GetWidth();
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for (int c=0; c<ListSize; c++)
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{
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for (int s=0; s<16; s++)
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{
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sRGBCol &RGB=OutRGBTable.Get(c,s);
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fwrite(&RGB,1,sizeof(sRGBCol),File);
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}
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}
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printf("--> RGBTable %i %i\n",ThisPos,ftell(File)-ThisPos);
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return(ThisPos);
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}
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