/*************/ /*** Utils ***/ /*************/ #ifndef __UTILS_HEADER__ #define __UTILS_HEADER__ #include "maths.h" #include #include #include #include // Header File For The Glaux Library /**************************************************************************************/ typedef signed char s8; typedef signed short s16; typedef signed long s32; //typedef long long s64; typedef unsigned char u8; typedef unsigned short u16; typedef unsigned long u32; //typedef unsigned long long u64; typedef s8 S8; typedef s16 S16; typedef s32 S32; //typedef s64 S64; typedef u8 U8; typedef u16 U16; typedef u32 U32; //typedef u64 U64; /**************************************************************************************/ void DbgMsg(const char * pszFmt,...); void BuildGLBox(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax); void BuildGLBoxNoNormals(float XMin,float XMax,float YMin,float YMax,float ZMin,float ZMax); void BuildGLQuad(float XMin,float XMax,float YMin,float YMax,float Z); int LoadGLTexture(char *FileName, GLuint &Text,int &Width,int &Height); void TNormalise(TVECTOR &V); TVECTOR TCrossProduct(TVECTOR const &V0,TVECTOR const &V1,const TVECTOR &V2 ); CPoint IDToPoint(int ID,int Width); int PointToID(CPoint &Pnt,int Width); //AUX_RGBImageRec *LoadBMP(char *Filename); //void FreeBMP(AUX_RGBImageRec *TextureImage); //void SaveTGA(char *Filename,int SX,int SY,int SW,int SH); void SaveTGA(char *Filename,int W,int H,u8 *Data); void SaveBmp(char *Filename,int Width,int Height,RGBQUAD *Pal,u8 *Image); void BGR2RGB(int W,int H,u8 *Data); /**************************************************************************************/ #endif