/**********************/ /*** Layer Platform ***/ /**********************/ #include "stdafx.h" #include <Vector3.h> #include <gl\gl.h> #include <gl\glu.h> #include "GLEnabledView.h" #include "MapEdit.h" #include "MapEditDoc.h" #include "MapEditView.h" #include "MainFrm.h" #include "Core.h" #include "LayerThing.h" #include "LayerPlatform.h" #include "Utils.h" #include "Export.h" /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ CLayerPlatform::CLayerPlatform(sLayerDef &Def) { InitLayer(Def); } /*****************************************************************************/ void CLayerPlatform::InitLayer(sLayerDef &Def) { ThingBank=new CElemBank(-1,-1,false,0); CLayerThing::InitLayer(Def); LoadThingScript(theApp.GetConfigStr("LayerScript","PlatformScript")); } /*****************************************************************************/ void CLayerPlatform::InitSubView(CCore *Core) { } /*****************************************************************************/ /*** Gui *********************************************************************/ /*****************************************************************************/ void CLayerPlatform::GUIInit(CCore *Core) { // GUI.DisableCallback(true); // Core->GUIAdd(GUI,IDD_LAYER_Platform); // GUI.DisableCallback(false); } /*****************************************************************************/ void CLayerPlatform::GUIKill(CCore *Core) { // Core->GUIRemove(GUI,IDD_LAYER_Platform); } /*****************************************************************************/ void CLayerPlatform::GUIUpdate(CCore *Core) { /* int i,ListSize; CComboBox &List=GUI.m_List; // Setup Def Platform List ListSize=DefList.size(); List.ResetContent(); for (i=0; i<ListSize; i++) { List.AddString(DefList[i].Name); } List.SetCurSel(CurrentDefThing); GUIThingUpdate(); */ } /*****************************************************************************/ void CLayerPlatform::GUIThingDefClear() { /* CComboBox &List=GUI.m_List; CurrentDefThing=-1; List.SetCurSel(CurrentDefThing); */ } /*****************************************************************************/ void CLayerPlatform::GUIThingUpdate(bool OnlySel) { // CLayerThing::GUIThingUpdateList(GUI. } /*****************************************************************************/ void CLayerPlatform::GUIThingPointUpdate(bool OnlySel) { /* int i,ListSize; sLayerThing &ThisThing=ThingList[CurrentThing]; CListBox &List=GUI.m_PosList; List.ResetContent(); if (CurrentThing==-1) { } else { // Setup ThingPointList ListSize=ThisThing.XY.size(); for (i=0; i<ListSize; i++) { CString Str; Str.Format("%i: %i, %i",i,ThisThing.XY[i].x,ThisThing.XY[i].y); List.AddString(Str); } List.SetCurSel(CurrentThingPoint); } */ } /*****************************************************************************/ void CLayerPlatform::GUIChanged(CCore *Core) { /* if (CurrentThing!=-1) { sLayerThing &ThisThing=ThingList[CurrentThing]; ThisThing.Data.Speed=GUI.GetVal(GUI.m_Speed); ThisThing.Data.TurnRate=GUI.GetVal(GUI.m_TurnRate); ThisThing.Data.Health=GUI.GetVal(GUI.m_Health); ThisThing.Data.AttackStrength=GUI.GetVal(GUI.m_Attack); ThisThing.Data.CollisionFlag=GUI.m_Collision.GetCheck()!=0; ThisThing.Data.PlayerFlag=GUI.m_Player.GetCheck()!=0; } */ }