/******************************/ /*** Solid Tile Layer Class ***/ /******************************/ #ifndef __LAYER_TILE_SOLID_H__ #define __LAYER_TILE_SOLID_H__ /*****************************************************************************/ class CLayerTileSolid : public CLayerTile { public: CLayerTileSolid(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList); ~CLayerTileSolid(); void init(DVECTOR &MapPos,int Shift,int Width,int Height); void shutdown(); void think(DVECTOR &MapPos); void render(); protected: }; /*****************************************************************************/ #endif