/*========================================================================= gameslot.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __GAME_GAMESLOT_H__ #define __GAME_GAMESLOT_H__ /*---------------------------------------------------------------------- Includes -------- */ // Just for ASSERT().. #ifndef __SYSTEM_DBG_H__ #include "system\dbg.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CGameSlotManager { public: enum { INITIAL_LIVES=4, INITIAL_CONTINUES=3, NUM_GAME_SLOTS=4, NUM_CHAPTERS_WITH_SPATULAS=5, NUM_LEVELS_WITH_SPATULAS=4, NUM_CHAPTERS_WITH_KELP_TOKENS=1, NUM_LEVELS_WITH_KELP_TOKENS=5, }; typedef struct { unsigned char m_isInUse; unsigned char m_lives; unsigned char m_continues; unsigned char m_maxLevelCompleted; unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS_WITH_SPATULAS*NUM_LEVELS_WITH_SPATULAS][16]; // Enuf space for 128 spats per level unsigned char m_kelpTokenCollectedFlags[NUM_CHAPTERS_WITH_KELP_TOKENS*NUM_LEVELS_WITH_KELP_TOKENS][16]; // Same again.. // Spat functions.. int getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level) { ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS); ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS); int i,j,count; count=0; for(i=0;i<8;i++) { unsigned char flags=m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][i]; for(j=0;j<8;j++) { if(flags&1)count++; flags>>=1; } } return count; } void collectSpatula(unsigned int _chapter,unsigned int _level,unsigned int _spat) { ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS); ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS); ASSERT(_spat<=128); m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][_spat>>3]|=1<<(_spat&7); } int isSpatulaUncollected(unsigned int _chapter,unsigned int _level,unsigned int _spat) { ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS); ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS); ASSERT(_spat<=128); return (m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][_spat>>3]>>(_spat&7))&1?false:true; } // Kelp Token functions.. int getKelpTokenCollectedCount(unsigned int _chapter,unsigned int _level) { ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS); ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS); int i,j,count; count=0; for(i=0;i<8;i++) { unsigned char flags=m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][i]; for(j=0;j<8;j++) { if(flags&1)count++; flags>>=1; } } return count; } void collectKelpToken(unsigned int _chapter,unsigned int _level,unsigned int _token) { ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS); ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS); ASSERT(_token<=128); m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][_token>>3]|=1<<(_token&7); } int isKelpTokenUncollected(unsigned int _chapter,unsigned int _level,unsigned int _token) { ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS); ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS); ASSERT(_token<=128); return (m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][_token>>3]>>(_token&7))&1?false:true; } } GameSlot; static void init(); static void setActiveSlot(unsigned int _slot); static GameSlot *getSlotData(); static void setSlotData(GameSlot *_data); static void eraseGameSlot(unsigned int _slot); static void copyGameSlot(unsigned int _src,unsigned int _dest); private: static GameSlot s_gameSlots[NUM_GAME_SLOTS]; static GameSlot *s_currentGameSlot; // These allow the CSaveLoadDatabase total access to the game slots static void setSlotData(int _slot,GameSlot *_data); static GameSlot getSlotData(int _slot); friend class CSaveLoadDatabase; }; /*---------------------------------------------------------------------- Globals ------- */ /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __GAME_GAMESLOT_H__ */ /*=========================================================================== end */