/*******************/ /*** Actor Stuff ***/ /*******************/ #ifndef __ACTOR_HEADER__ #define __ACTOR_HEADER__ #include "system\global.h" #include #ifndef __BigLump_H__ #include #endif /*****************************************************************************/ class CActorGfx { public: // CActorGfx(){}; CActorGfx(FileEquate Filename); virtual ~CActorGfx(); void Init(FileEquate _Filename); void Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX); void Dump(); int getFrameCount(int Anim) {return(SpriteBank->AnimList[Anim].FrameCount);} FileEquate GetFilename() {return(Filename);} private: FileEquate Filename; sSpriteAnimBank *SpriteBank; }; /*****************************************************************************/ class CActorPool { public: enum { MAX_ACTORS=8, }; static void Init(); static void AddActor(FileEquate Filename) {GetActor(Filename);} static CActorGfx *GetActor(FileEquate Filename); static void DumpActor(FileEquate Filename); private: static int FindIdx(FileEquate Filename); static int FindFreeIdx(); static CActorGfx *ActorList[MAX_ACTORS]; }; /*****************************************************************************/ #endif