/*========================================================================= pbranch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PBRANCH_H__ #include "platform\pbranch.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBranchPlatform::postInit() { sBBox boundingBox = m_modelGfx->GetBBox(); boundingBox.YMin = ( ( boundingBox.YMin - boundingBox.YMax ) >> 1 ) + boundingBox.YMax; m_boundingBox = boundingBox; setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); //CNpcPlatform::postInit(); /*sBBox boundingBox = m_modelGfx->GetBBox(); setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ) << 1, ( boundingBox.YMax - boundingBox.YMin ) ); if ( m_reversed ) { setCollisionCentreOffset( boundingBox.XMax, 18 + ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) ); } else { setCollisionCentreOffset( boundingBox.XMin, 18 + ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) ); }*/ m_angularVelocity = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform ) { int pointNum; u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform)); u16 initXPos, newXPos, newYPos; initXPos = newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; DVECTOR startPos; startPos.vx = newXPos << 4; startPos.vy = newYPos << 4; init( startPos ); if ( ThisPlatform->PointCount > 1 ) { newXPos = (u16) *PntList; if ( newXPos < initXPos ) { m_reversed = true; } else { m_reversed = false; } } else { m_reversed = false; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*void CNpcBranchPlatform::collidedWith( CThing *_thisThing ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { if ( m_detectCollision && m_isActive ) { CPlayer *player; DVECTOR playerPos; CRECT collisionArea; // Only interested in SBs feet colliding with the box (pkg) player=(CPlayer*)_thisThing; playerPos=player->getPos(); collisionArea=getCollisionArea(); if(playerPos.vx>=collisionArea.x1&&playerPos.vx<=collisionArea.x2&& playerPos.vy>=collisionArea.y1&&playerPos.vy<=collisionArea.y2) { if ( ( m_reversed && playerPos.vx <= Pos.vx ) || ( !m_reversed && playerPos.vx >= Pos.vx ) ) { player->setPlatform( this ); if(getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy)==0) { m_contact = true; } } } } break; } case TYPE_HAZARD: break; default: ASSERT(0); break; } }*/ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcBranchPlatform::processMovement( int _frames ) { s16 newAngle = getCollisionAngle(); if ( m_contact ) { //if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 ) //{ // flick player upwards //GameScene.getPlayer()->springPlayerUp(); //} CPlayer *player = GameScene.getPlayer(); if ( m_reversed ) { if ( m_angularVelocity > 8 && newAngle < -20 ) { player->springPlayerUp(); } } else { if ( m_angularVelocity < -8 && newAngle > 20 ) { player->springPlayerUp(); } } s16 angularForce = 3 * _frames; if ( m_reversed ) { angularForce = -angularForce; } m_angularVelocity += angularForce; } else if ( ( getRnd() % 50 ) == 0 ) { s16 angularForce = 6 * _frames; if ( m_reversed ) { angularForce = -angularForce; } m_angularVelocity += angularForce; } s32 resistance = -( 10 * _frames * newAngle ) >> 8; if ( newAngle > 0 && resistance > -2 ) { resistance = -2; } else if ( newAngle < 0 && resistance < 2 ) { resistance = 2; } // get direction of resistance m_angularVelocity += resistance; newAngle += m_angularVelocity; if ( m_angularVelocity ) { m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity ); if ( m_angularVelocity > 40 ) { m_angularVelocity = 40; } else if ( m_angularVelocity < -40 ) { m_angularVelocity = -40; } } /*if ( newAngle > 320 ) { newAngle = 320; } else if ( newAngle < -320 ) { newAngle = -320; }*/ setCollisionAngle( newAngle ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int BX=-16; int BY=+18; void CNpcBranchPlatform::render() { if ( m_isActive ) { CPlatformThing::render(); if (canRender()) { DVECTOR &renderPos=getRenderPos(); SVECTOR rotation; rotation.vx = 0; if ( m_reversed ) { rotation.vy = 0; rotation.vz = getCollisionAngle(); renderPos.vx-= BX; renderPos.vy+= BY; } else { rotation.vy = 0; rotation.vz = getCollisionAngle(); renderPos.vx+= BX; renderPos.vy+= BY; } VECTOR scale; scale.vx = ONE; scale.vy = ONE; scale.vz = ONE; m_modelGfx->Render(renderPos,&rotation,&scale); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// sBBox & CNpcBranchPlatform::getBBox() { return( m_boundingBox ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// int CNpcBranchPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, int offsetY) { DVECTOR top; int angle; CRECT collisionArea = getCollisionArea(); if ( m_reversed ) { top.vx = offsetX + collisionArea.x2; } else { top.vx = offsetX + collisionArea.x1; } top.vy = offsetY + collisionArea.y1; angle=getCollisionAngle(); if(angle==0) { // Non-rotated platform return( top.vy - _y ); } else { // Rotate backwards to find height at current position int hypotenuse = ( ( top.vx - _x ) << 12 ) / rcos( angle ); int angleHeight = -( hypotenuse * rsin( angle ) ) >> 12; return( ( top.vy - _y ) + angleHeight ); } }