/***********************/ /*** Map Editor Core ***/ /***********************/ #ifndef __CORE_HEADER__ #define __CORE_HEADER__ #include #include "gl3d.h" /*****************************************************************************/ //struct sLayer; struct sLayer { char Name[32]; // sLayer *Next,*Prev; }; /*****************************************************************************/ class CMapEditView; class CCore { public: CCore(); ~CCore(); // Control void LButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag); void MButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag); void RButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag); void MouseWheel(UINT nFlags, short zDelta, CPoint &pt); void MouseMove(UINT nFlags, CPoint &point, BOOL CaptureFlag); // Blah void Init(CMapEditView *Wnd); void Render(); void UpdateView(float XOfs,float YOfs,float ZOfs); // Layers void LayerAdd(char *Name=0); void LayerSetActive(int Layer); int LayerGetActive(); int LayerGetCount(); sLayer const &LayerGet(int i); void LayerDelete(int Layer); void LayerMoveUp(int Layer); void LayerMoveDown(int Layer); private: CMapEditView *ParentWindow; CPoint CurrentMousePos,LastMousePos; Vec ViewPos; std::vector Layers; int ActiveLayer; }; /*****************************************************************************/ #endif