/*========================================================================= nfdutch.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NFDUTCH_H__ #include "enemy\nfdutch.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #ifndef __PROJECTL_PROJECTL_H__ #include "projectl\projectl.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __ANIM_FLYINGDUTCHMAN_HEADER__ #include #endif #ifndef __SPR_SPRITES_H__ #include #endif #include "fx\fx.h" #include "fx\fxnrgbar.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::postInit() { m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1; m_extendDir = EXTEND_UP; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); m_npcPath.getPathYExtents( &m_minY, &m_maxY ); m_extension = minX; m_meterOn=false; m_inRange = false; if ( CLevel::getIsBossRespawn() ) { m_health = CLevel::getBossHealth(); } m_fireCount = 0; m_invulnerableTimer = 0; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::think( int _frames ) { if ( m_invulnerableTimer > 0 ) { m_invulnerableTimer -= _frames; } CNpcEnemy::think( _frames ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processMovement( int _frames ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } if ( m_movementTimer > 0 ) { m_movementTimer -= _frames; s32 xDist = m_extension - Pos.vx; s32 xDistSqr = xDist * xDist; if ( xDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, 0, m_speed ); } else { if ( m_extendDir == EXTEND_UP ) { s32 yDist = m_minY - Pos.vy; s32 yDistSqr = yDist * yDist; if ( yDistSqr > 100 ) { processGenericGotoTarget( _frames, 0, yDist, m_speed ); } else { m_extendDir = EXTEND_DOWN; } } else { s32 yDist = m_maxY - Pos.vy; s32 yDistSqr = yDist * yDist; if ( yDistSqr > 100 ) { processGenericGotoTarget( _frames, 0, yDist, m_speed ); } else { m_extendDir = EXTEND_UP; } } } } else { m_controlFunc = NPC_CONTROL_CLOSE; } if ( playerXDist > 0 ) { m_heading = 0; } else { m_heading = 2048; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processClose( int _frames ) { if ( playerYDist > 0 ) { m_extendDir = EXTEND_DOWN; } else { m_extendDir = EXTEND_UP; } if ( !m_inRange && playerYDistSqr > 100 ) { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } processGenericGotoTarget( _frames, 0, playerYDist, m_speed ); } else { m_inRange = true; switch( m_state ) { case FLYING_DUTCHMAN_ATTACK_PLAYER_1: case FLYING_DUTCHMAN_ATTACK_PLAYER_2: { if ( m_timerTimer > 0 ) { if ( !m_animPlaying ) { m_animNo = m_data[m_type].moveAnim; m_animPlaying = true; m_frame = 0; } m_timerTimer -= _frames; } else { if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK ) { m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK; m_animPlaying = true; m_frame = 0; } else if ( !m_animPlaying ) { // fire at player s16 heading; if ( playerXDist > 0 ) { heading = 0; } else { heading = 2048; } CProjectile *projectile; projectile = CProjectile::Create(); DVECTOR newPos = Pos; newPos.vy -= 50; projectile->init( newPos, heading ); projectile->setGraphic( FRM__LIGHTNING2 ); m_fireCount++; if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 ) { m_timerTimer = GameState::getOneSecondInFrames() >> 2; } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 3; m_state++; m_inRange = false; m_timerTimer = 0; m_fireCount = 0; } } } break; } default: { if ( !m_animPlaying ) { m_animPlaying = true; m_animNo = m_data[m_type].moveAnim; m_frame = 0; } // charge player if ( playerXDistSqr + playerYDistSqr > 100 ) { processGenericGotoTarget( _frames, playerXDist, playerYDist, 6 ); } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_movementTimer = GameState::getOneSecondInFrames() * 3; m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1; m_inRange = false; s32 minX, maxX; m_npcPath.getPathXExtents( &minX, &maxX ); if ( m_extension == minX ) { m_extension = maxX; } else { m_extension = minX; } } break; } } } if ( playerXDist > 0 ) { m_heading = 0; } else { m_heading = 2048; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::processShot( int _frames ) { switch( m_data[m_type].shotFunc ) { case NPC_SHOT_NONE: { // do nothing break; } case NPC_SHOT_GENERIC: { switch ( m_state ) { case NPC_GENERIC_HIT_CHECK_HEALTH: { m_health -= 5; if ( m_health < 0 ) { m_state = NPC_GENERIC_HIT_DEATH_START; m_isDying = true; } else { m_state = NPC_GENERIC_HIT_RECOIL; m_animPlaying = true; m_animNo = m_data[m_type].recoilAnim; m_frame = 0; } break; } case NPC_GENERIC_HIT_RECOIL: { m_invulnerableTimer = 2 * GameState::getOneSecondInFrames(); if ( !m_animPlaying ) { m_state = 0; m_controlFunc = NPC_CONTROL_MOVEMENT; } break; } case NPC_GENERIC_HIT_DEATH_START: { //m_animPlaying = true; m_animNo = m_data[m_type].dieAnim; m_frame = 0; m_state = NPC_GENERIC_HIT_DEATH_END; m_isDying = true; if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS ) { if( m_soundId != NOT_PLAYING ) { CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId ); } m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].deathSfx, true ); } m_speed = -5; if (m_data[m_type].skelType) { m_actorGfx->SetOtPos( 0 ); } break; } case NPC_GENERIC_HIT_DEATH_END: { //if ( !m_animPlaying ) { m_drawRotation += 64 * _frames; m_drawRotation &= 4095; Pos.vy += m_speed * _frames; if ( m_speed < 5 ) { m_speed++; } DVECTOR offset = CLevel::getCameraPos(); if ( Pos.vy - offset.vy > VidGetScrH() ) { if ( m_data[m_type].respawning ) { m_isActive = false; m_timerFunc = NPC_TIMER_RESPAWN; m_timerTimer = 4 * GameState::getOneSecondInFrames(); } else { setToShutdown(); CGameScene::setBossHasBeenKilled(); } } } break; } } break; } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::shutdown() { if ( m_state != NPC_GENERIC_HIT_DEATH_END ) { CLevel::setIsBossRespawn( true ); CLevel::setBossHealth( m_health ); } CNpcEnemy::shutdown(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); if (canRender()) { if (!m_meterOn) { CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this); T->SetMax(m_health); m_meterOn=true; } DVECTOR &renderPos=getRenderPos(); SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed); m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 ); sBBox boundingBox = m_actorGfx->GetBBox(); setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) ); setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 ); } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing) { if ( m_isActive && !m_isCaught && !m_isDying ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player = (CPlayer *) _thisThing; ATTACK_STATE playerState = player->getAttackState(); if(playerState==ATTACK_STATE__NONE) { if ( !player->isRecoveringFromHit() ) { switch( m_data[m_type].detectCollision ) { case DETECT_NO_COLLISION: { // ignore break; } case DETECT_ALL_COLLISION: { m_oldControlFunc = m_controlFunc; m_controlFunc = NPC_CONTROL_COLLISION; processUserCollision( _thisThing ); break; } case DETECT_ATTACK_COLLISION_GENERIC: { processAttackCollision(); processUserCollision( _thisThing ); break; } } } } else if ( m_invulnerableTimer <= 0 ) { // player is attacking, respond appropriately if ( m_controlFunc != NPC_CONTROL_SHOT ) { if(playerState==ATTACK_STATE__BUTT_BOUNCE) { player->justButtBouncedABadGuy(); } m_controlFunc = NPC_CONTROL_SHOT; m_state = NPC_GENERIC_HIT_CHECK_HEALTH; drawAttackEffect(); } } break; } case TYPE_ENEMY: { CNpcEnemy *enemy = (CNpcEnemy *) _thisThing; if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() ) { processEnemyCollision( _thisThing ); } break; } default: ASSERT(0); break; } } }