/*========================================================================= nmjfish.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __ENEMY_NMJFISH_H__ #include "enemy\nmjfish.h" #endif #ifndef __VID_HEADER_ #include "system\vid.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif #define MJ_CYCLE_WIDTH 400 #define MJ_HALF_CYCLE_WIDTH ( MJ_CYCLE_WIDTH >> 1 ) void CNpcMotherJellyfishEnemy::postInit() { m_state = MOTHER_JELLYFISH_RETURN_TO_START_1; } void CNpcMotherJellyfishEnemy::processMovement( int _frames ) { s32 xDist, yDist; s32 xDistSqr, yDistSqr; switch( m_state ) { case MOTHER_JELLYFISH_RETURN_TO_START_1: case MOTHER_JELLYFISH_RETURN_TO_START_2: case MOTHER_JELLYFISH_RETURN_TO_START_3: { xDist = m_base.vx - this->Pos.vx - MJ_HALF_CYCLE_WIDTH; xDistSqr = xDist * xDist; yDist = m_base.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr > 100 ) { processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed ); } else { // have arrived at base position m_movementTimer = GameState::getOneSecondInFrames() * 10; m_state++; m_extension = -MJ_HALF_CYCLE_WIDTH; m_extendDir = EXTEND_RIGHT; } break; } case MOTHER_JELLYFISH_CYCLE_1: case MOTHER_JELLYFISH_CYCLE_2: case MOTHER_JELLYFISH_CYCLE_3: { m_movementTimer -= _frames; s32 xExtension; if ( m_extendDir == EXTEND_RIGHT ) { if ( m_extension < MJ_HALF_CYCLE_WIDTH ) { m_extension += 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 0; } else { m_extendDir = EXTEND_LEFT; if ( m_movementTimer < 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state++; } } } else { if ( m_extension > -MJ_HALF_CYCLE_WIDTH ) { m_extension -= 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 2048; } else { m_extendDir = EXTEND_RIGHT; if ( m_movementTimer < 0 ) { m_controlFunc = NPC_CONTROL_CLOSE; m_state++; } } } break; } default: break; } } void CNpcMotherJellyfishEnemy::processClose( int _frames ) { switch( m_state ) { case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK: { // seek position above user CPlayer *player = GameScene.getPlayer(); DVECTOR playerPos = player->getPos(); DVECTOR seekPos; s32 xDist, yDist; s32 xDistSqr, yDistSqr; seekPos = playerPos; seekPos.vy -= 100; xDist = seekPos.vx - this->Pos.vx; xDistSqr = xDist * xDist; yDist = seekPos.vy - this->Pos.vy; yDistSqr = yDist * yDist; if ( xDistSqr + yDistSqr > 400 ) { processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed ); } else { // fire at user m_controlFunc = NPC_CONTROL_MOVEMENT; m_state = MOTHER_JELLYFISH_RETURN_TO_START_1; } break; } default: { s32 xExtension; if ( m_extendDir == EXTEND_RIGHT ) { if ( m_extension < MJ_HALF_CYCLE_WIDTH ) { m_extension += 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 0; } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_state++; } } else { if ( m_extension > -MJ_HALF_CYCLE_WIDTH ) { m_extension -= 3 * _frames; xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12; Pos.vx = m_base.vx + xExtension; Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 ); m_heading = 2048; } else { m_controlFunc = NPC_CONTROL_MOVEMENT; m_state++; } } break; } } } /*void CNpcMotherJellyfishEnemy::render() { SprFrame = NULL; if ( m_isActive ) { CEnemyThing::render(); // Render DVECTOR renderPos; DVECTOR origRenderPos; DVECTOR offset = CLevel::getCameraPos(); int spriteWidth = m_spriteBank->getFrameWidth( m_frame >> 8 ); int spriteHeight = m_spriteBank->getFrameHeight( m_frame >> 8 ); renderPos.vx = Pos.vx - offset.vx; origRenderPos.vx = renderPos.vx; renderPos.vx += m_drawOffset.vx; renderPos.vy = Pos.vy - offset.vy; origRenderPos.vy = renderPos.vy; renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 ); if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() ) { if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() ) { SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1,renderPos.vx,renderPos.vy,4096,4096,0,10); setRGB0( SprFrame, 255, 128, 255 ); // get xmax, xmin, ymax, ymin s32 XMax; s32 XMin; s32 YMax; s32 YMin; XMin=SprFrame->x0; if (XMin>SprFrame->x1) XMin=SprFrame->x1; if (XMin>SprFrame->x2) XMin=SprFrame->x2; if (XMin>SprFrame->x3) XMin=SprFrame->x3; XMax=SprFrame->x0; if (XMaxx1) XMax=SprFrame->x1; if (XMaxx2) XMax=SprFrame->x2; if (XMaxx3) XMax=SprFrame->x3; YMin=SprFrame->y0; if (YMin>SprFrame->y1) YMin=SprFrame->y1; if (YMin>SprFrame->y2) YMin=SprFrame->y2; if (YMin>SprFrame->y3) YMin=SprFrame->y3; YMax=SprFrame->y0; if (YMaxy1) YMax=SprFrame->y1; if (YMaxy2) YMax=SprFrame->y2; if (YMaxy3) YMax=SprFrame->y3; XMax -= origRenderPos.vx; XMin -= origRenderPos.vx; YMax -= origRenderPos.vy; YMin -= origRenderPos.vy; setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) ); setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 ); } } } }*/