/*****************/ /*** Layer RGB ***/ /*****************/ #include #include #include "MkLevelLayer.h" #include "MkLevelLayerRGB.h" /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ CMkLevelLayerRGB::CMkLevelLayerRGB(sExpLayerHdr *LayerHdr) { int *iPtr; u8 *Ptr=(u8*)LayerHdr; Type=LayerHdr->Type; SubType=LayerHdr->SubType; Width=LayerHdr->Width; Height=LayerHdr->Height; RGBMap.SetSize(Width,Height); iPtr=(int*)(Ptr+sizeof(sExpLayerHdr)); ShadeFlag=*iPtr++; sRGBCol *RGB=(sRGBCol*)iPtr; for (int Y=0; Y void CMkLevelLayerRGB::PreProcess(CMkLevel *Core) { int Size=Width*Height; int X,Y,Ofs; vector SourcePal; vector DestPal; vector RemapMap; SourcePal.resize(Width*Height*3); RemapMap.resize(Width*Height); DestPal.resize(NUM_OF_PAL_ENTRIES*3); Ofs=0; for (Y=0; Y %3d %3d %3d\n",ThisElem.RGB.R,ThisElem.RGB.G,ThisElem.RGB.B,DestPal[(Idx*3)+0],DestPal[(Idx*3)+1],DestPal[(Idx*3)+2]); } } ColorCount++; printf("RGB remapped to %i colors\n",ColorCount); // Build Out RGB Table OutRGBTable.SetSize(ColorCount,16); int RGBInc=6; if (ShadeFlag) RGBInc=-6; for (int c=0;c255) R=255; if (G<0) G=0; else if (G>255) G=255; if (B<0) B=0; else if (B>255) B=255; } } } #if 0 void CMkLevelLayerRGB::PreProcess(CMkLevel *Core) { int X,Y; int ColorCount; int c; // build RGB List for (Y=0; Y256) ColorCount=256; OutRGBTable.SetSize(ColorCount,16); int RGBInc=6; if (ShadeFlag) RGBInc=-6; for (c=0;c255) R=255; if (G<0) G=0; else if (G>255) G=255; if (B<0) B=0; else if (B>255) B=255; } } } /*****************************************************************************/ int CMkLevelLayerRGB::FindClosestRGB(sRGBCol const &RGB) { int CIdx=-1; int CVal=0; for (int i=0; i<256; i++) { sRGBCol &ListRGB=SortRGBList[i].RGB; int Dr=abs(ListRGB.R-RGB.R); int Dg=abs(ListRGB.G-RGB.G); int Db=abs(ListRGB.B-RGB.B); /* int ThisVal=(SortRGBList[i].RGB.R*SortRGBList[i].RGB.R)+ (SortRGBList[i].RGB.G*SortRGBList[i].RGB.G)+ (SortRGBList[i].RGB.B*SortRGBList[i].RGB.B); */ int ThisVal=Dr+Dg+Db; if (CIdx==-1 || ThisVal RGBMap %i %i\n",ThisPos,ftell(File)-ThisPos); return(ThisPos); } /*****************************************************************************/ int CMkLevelLayerRGB::WriteRGBTable(FILE *File) { int ThisPos=ftell(File); int ListSize=OutRGBTable.GetWidth(); for (int c=0; c RGBTable %i %i\n",ThisPos,ftell(File)-ThisPos); return(ThisPos); }