#if !defined(AFX_GUILAYERRGB_H__2B103B4E_E1B3_4FD4_B791_A12204424DEE__INCLUDED_) #define AFX_GUILAYERRGB_H__2B103B4E_E1B3_4FD4_B791_A12204424DEE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GUILayerRGB.h : header file // #ifndef u8 typedef unsigned char u8; #endif ///////////////////////////////////////////////////////////////////////////// // CGUILayerRGB dialog class CGUILayerRGB : public CDialog { // Construction public: CGUILayerRGB(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CGUILayerRGB) enum { IDD = IDD_LAYER_RGB }; CComboBox m_RateList; CComboBox m_BrushList; CComboBox m_ModeList; CButton m_Shade; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGUILayerRGB) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation public: void EnableCallback() {CallbackFlag=true;} void DisableCallback() {CallbackFlag=false;} // void SetVal(CEdit &Dlg,int &Val,int Min=-1,int Max=-1); // void GetVal(CEdit &Dlg,int &Val,int Min=-1,int Max=-1); // void SetRGB(u8 &R,u8 &G,u8 &B); // void GetRGB(u8 &R,u8 &G,u8 &B); protected: bool CallbackFlag; // Generated message map functions //{{AFX_MSG(CGUILayerRGB) afx_msg void OnParamChange(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GUILAYERRGB_H__2B103B4E_E1B3_4FD4_B791_A12204424DEE__INCLUDED_)