/**********************/ /*** Main Game File ***/ /**********************/ #include "system\global.h" #include "fileio\fileio.h" #include "pad\pads.h" #include "system\vid.h" #include "gfx\prim.h" #include "utils\utils.h" #include "game\game.h" #include "system\gstate.h" #include "gfx\font.h" #include "gfx\fdata.h" #ifndef __GFX_BUBICLES__ #include "gfx\bubicles.h" #endif #ifndef __SPR_INGAMEFX_H__ #include #endif /*****************************************************************************/ FontBank *CGameScene::s_genericFont; /*****************************************************************************/ CGameScene GameScene; /*****************************************************************************/ // Note, do not load any data in this function void CGameScene::init() { s_genericFont=new ("CGameScene::Init") FontBank(); s_genericFont->initialise( &standardFont ); s_genericFont->setColour( 255, 255 , 0 ); VidSetClearScreen(1); } /*****************************************************************************/ void CGameScene::shutdown() { s_genericFont->dump(); delete s_genericFont; } /*****************************************************************************/ int X=512/2; int Y=256/2; int Dx=+3; int Dy=-2; void CGameScene::render() { char *Str="Sponge\nBob\nSquare\nPants"; s_genericFont->print(X,Y,Str); } /*****************************************************************************/ void CGameScene::think(int _frames) { for(int i=0;i<_frames;i++) { X+=Dx; Y+=Dy; if (X<0+4) {X=0+4; Dx=getRndRange(5)+1;} if (X>512-64) {X=512-64; Dx=-(getRndRange(5)+1);} if (Y<+4) {Y=0+4; Dy=getRndRange(5)+1;} if (Y>256-64) {Y=256-64; Dy=-(getRndRange(5)+1);} } } /*****************************************************************************/ int CGameScene::readyToShutdown() { return false; } /*****************************************************************************/