#if !defined(AFX_GUILAYERFX_H__06B9ED8F_0F1A_4D43_8DE9_788996BCAB52__INCLUDED_) #define AFX_GUILAYERFX_H__06B9ED8F_0F1A_4D43_8DE9_788996BCAB52__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GUILayerFX.h : header file // ///////////////////////////////////////////////////////////////////////////// // CGUILayerFX dialog class CGUILayerFX : public CDialog { // Construction public: CGUILayerFX(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CGUILayerFX) enum { IDD = IDD_LAYER_FX }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGUILayerFX) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CGUILayerFX) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GUILAYERFX_H__06B9ED8F_0F1A_4D43_8DE9_788996BCAB52__INCLUDED_)