/*========================================================================= pconveyr.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __PLATFORM_PCONVEYR_H__ #include "platform\pconveyr.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLATFORM_PFALLNOR_H__ #include "platform\pfallnor.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorPlatformGenerator::collidedWith(CThing *_thisThing) { // do nothing } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorPlatformGenerator::render() { // no rendering } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorPlatformGenerator::think( int _frames ) { m_timer -= _frames; if ( m_timer < 0 ) { s32 second = GameState::getOneSecondInFrames(); m_timer = second; m_timer += m_dataPtr->initTimer * second; m_timer += second - ( getRnd() % ( 2 * second ) ); //m_timer = ( 3 * GameState::getOneSecondInFrames() ) + ( getRnd() % ( ( m_data[m_type].initTimer - 1 ) * GameState::getOneSecondInFrames() ) ); // generate new falling platform CNpcPlatform *newPlatform = NULL; newPlatform = CNpcPlatform::Create( NPC_CONVEYOR_PLATFORM ); ASSERT(newPlatform); newPlatform->setThingSubType( NPC_CONVEYOR_PLATFORM ); newPlatform->setGraphic( m_graphicNum ); CNpcWaypoint *sourceWaypoint = m_npcPath.getWaypointList(); if ( sourceWaypoint ) { DVECTOR startPos; startPos.vx = sourceWaypoint->pos.vx; startPos.vy = sourceWaypoint->pos.vy; //startPos.vx = 100; //startPos.vy = 100; newPlatform->init( startPos ); while( sourceWaypoint ) { newPlatform->addWaypoint( sourceWaypoint->pos.vx >> 4, sourceWaypoint->pos.vy >> 4 ); sourceWaypoint = sourceWaypoint->nextWaypoint; } } newPlatform->setTiltable( false ); newPlatform->postInit(); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// const CRECT *CNpcConveyorPlatformGenerator::getThinkBBox() { CRECT objThinkBox = getCollisionArea(); sBBox &thinkBBox = CThingManager::getThinkBBox(); objThinkBox.x1 = thinkBBox.XMin; objThinkBox.x2 = thinkBBox.XMax; objThinkBox.y1 = thinkBBox.YMin; objThinkBox.y2 = thinkBBox.YMax; return &objThinkBox; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorPlatform::postInit() { CNpcPlatform::postInit(); m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorPlatform::processMovement( int _frames ) { s32 moveX = 0, moveY = 0; s32 distX, distY; bool pathComplete, waypointChange; m_npcPath.think( Pos, &pathComplete, &waypointChange, &distX, &distY ); if ( pathComplete ) { setToShutdown(); } else { if ( distX ) { moveX = distX; if ( moveX > 1 ) { moveX = 1; } else if ( moveX < -1 ) { moveX = -1; } } else { moveY = distY; s32 verticalMovement = 3 * _frames; if ( moveY > verticalMovement ) { moveY = verticalMovement; } else if ( moveY < -verticalMovement ) { moveY = -verticalMovement; } } } Pos.vx += moveX; Pos.vy += moveY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// const CRECT *CNpcConveyorPlatform::getThinkBBox() { CRECT objThinkBox = getCollisionArea(); sBBox &thinkBBox = CThingManager::getThinkBBox(); objThinkBox.x1 = thinkBBox.XMin; objThinkBox.x2 = thinkBBox.XMax; objThinkBox.y1 = thinkBBox.YMin; objThinkBox.y2 = thinkBBox.YMax; return &objThinkBox; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcConveyorPlatform::collidedWith( CThing *_thisThing ) { switch(_thisThing->getThingType()) { case TYPE_PLAYER: { CPlayer *player; DVECTOR playerPos; CRECT collisionArea; // Only interested in SBs feet colliding with the box (pkg) player=(CPlayer*)_thisThing; playerPos=player->getPos(); collisionArea=getCollisionArea(); s32 threshold = abs( collisionArea.y2 - collisionArea.y1 ); if ( threshold > 16 ) { threshold = 16; } if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 ) { if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) ) { player->setPlatform( this ); m_contact = true; } else { if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 ) { int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy ); if ( height >= -threshold && height < 1 ) { player->setPlatform( this ); m_contact = true; } } } } break; } case TYPE_NPC: break; case TYPE_HAZARD: { // needs to explode or something setToShutdown(); break; } default: ASSERT(0); break; } }