/******************/ /*** Layer Core ***/ /******************/ #ifndef __LAYER_HEADER__ #define __LAYER_HEADER__ #include #include "gl3d.h" enum LAYER_TYPE { LAYER_TYPE_BACK=0, LAYER_TYPE_MID, LAYER_TYPE_ACTION, LAYER_TYPE_FORE, LAYER_TYPE_MAX }; /*****************************************************************************/ class CLayer { public: CLayer(); ~CLayer(); // Virtual virtual void Init()=0; virtual char *GetName()=0; virtual void Render(Vec &MapPos); virtual float GetLayerZPosDiv()=0; virtual float GetLayerZPos()=0; virtual void SetTestColor()=0; // Control protected: float LayerWidth,LayerHeight; }; /*****************************************************************************/ #endif