/*========================================================================= map.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __MAP_MAP_H__ #define __MAP_MAP_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __SYSTEM_GSTATE_H__ #include "system\gstate.h" #endif #ifndef _GLOBAL_HEADER_ #include "system\global.h" // Doh.. just for DVECTOR :/ #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CMapScene: public CScene { public: void init(); void shutdown(); void render(); void think(int _frames); int readyToShutdown(); char *getSceneName() {return"Map";} private: void copyImageToScreen(int _file,int _x,int _y,int _w,int _h); int isLevelOpen(int _chapter,int _level); int getSpatulaCollectedCount(int _chapter,int _level); int getSpatulaAvailableCount(int _chapter,int _level); int hasQuestItemBeenCollected(int _chapter,int _level); class FontBank *m_font; int m_readyToExit; char *m_screenImage; class CGUIControlFrame *m_guiFrame; class SpriteBank *m_spriteBank; int m_currentChapterSelection; int m_currentLevelSelection; DVECTOR m_pointerPos; DVECTOR m_pointerTarget; int m_pointerSin; }; /*---------------------------------------------------------------------- Globals ------- */ extern CMapScene MapScene; /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __MAP_MAP_H__ */ /*=========================================================================== end */