/***************************/ /*** 3d Tile Layer Class ***/ /***************************/ #include "system\global.h" #include "system\vid.h" #include #include "utils\utils.h" #include "gfx\prim.h" #include "game\game.h" #include "LayerTile.h" #include "LayerTile3d.h" #if defined(__USER_sbart__) || defined(__USER_daveo__) #define _SHOW_POLYZ_ 1 #include "gfx\font.h" static FontBank *Font; #endif static const int BLOCK_SIZE =16; static const int SCREEN_TILE_ADJ_U =2; static const int SCREEN_TILE_ADJ_D =1; static const int SCREEN_TILE_ADJ_L =2; static const int SCREEN_TILE_ADJ_R =3; static const int SCREEN_TILE3D_WIDTH =(INGAME_SCREENW/BLOCK_SIZE)+SCREEN_TILE_ADJ_L+SCREEN_TILE_ADJ_R; static const int SCREEN_TILE3D_HEIGHT =(INGAME_SCREENH/BLOCK_SIZE)+SCREEN_TILE_ADJ_U+SCREEN_TILE_ADJ_D; static const int RENDER_X_OFS =INGAME_SCREENOFS_X-(SCREEN_TILE_ADJ_L*BLOCK_SIZE)+INGAME_RENDER_OFS_X; static const int RENDER_Y_OFS =INGAME_SCREENOFS_Y-(SCREEN_TILE_ADJ_U*BLOCK_SIZE)+INGAME_RENDER_OFS_Y; /*****************************************************************************/ sFlipTable FlipTable[4]= { {{+4096,0,+4096,0},0<<31}, //00 <0 {{-4096,0,+4096,0},1<<31}, //01 >0 {{+4096,0,-4096,0},1<<31}, //10 >0 {{-4096,0,-4096,0},0<<31} //11 <0 }; /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ CLayerTile3d::CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr) : CLayerTile(LevelHdr,Hdr) { ElemBank3d=LevelHdr->ElemBank3d; TriList=LevelHdr->TriList; QuadList=LevelHdr->QuadList; VtxList=LevelHdr->VtxList; VtxIdxList=LevelHdr->VtxIdxList; #if defined(_SHOW_POLYZ_) Font=new ("PrimFont") FontBank; Font->initialise( &standardFont ); Font->setOt( 0 ); Font->setTrans(1); #endif } /*****************************************************************************/ CLayerTile3d::~CLayerTile3d() { } /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ void CLayerTile3d::init(DVECTOR &MapPos,int Shift) { CLayerTile::init(MapPos,Shift); } /*****************************************************************************/ void CLayerTile3d::shutdown() { #if defined(_SHOW_POLYZ_) Font->dump(); delete Font; #endif } /*****************************************************************************/ void CLayerTile3d::think(DVECTOR &MapPos) { MapXY.vx=MapPos.vx>>4; MapXY.vy=MapPos.vy>>4; MapXY.vx-=SCREEN_TILE_ADJ_L; MapXY.vy-=SCREEN_TILE_ADJ_U; ShiftX=(MapPos.vx & 15); ShiftY=(MapPos.vy & 15); RenderOfs.vx=RenderOfs.vy=0; if (MapXY.vx<0) { RenderOfs.vx=-MapXY.vx*BLOCK_SIZE; MapXY.vx=0; } if (MapXY.vy<0) { RenderOfs.vy=-MapXY.vy*BLOCK_SIZE; MapXY.vy=0; } if (MapXY.vx+SCREEN_TILE3D_WIDTH<=MapWidth) RenderW=SCREEN_TILE3D_WIDTH; else RenderW=MapWidth-MapXY.vx; if (MapXY.vy+SCREEN_TILE3D_HEIGHT<=MapHeight) RenderH=SCREEN_TILE3D_HEIGHT; else RenderH=MapHeight-MapXY.vy; } /*****************************************************************************/ /*****************************************************************************/ /*****************************************************************************/ void CLayerTile3d::CacheElemVtx(sElem3d *Elem) { int Count=Elem->VtxTriCount; sVtx *V0,*V1,*V2; u16 *IdxTable=&VtxIdxList[Elem->VtxIdxStart]; u32 *OutVtx=(u32*)SCRATCH_RAM; u32 *OutPtr; V0=&VtxList[*IdxTable++]; V1=&VtxList[*IdxTable++]; V2=&VtxList[*IdxTable++]; gte_ldv3(V0,V1,V2); while (Count--) { gte_rtpt_b(); // 22 cycles // Preload next (when able) - Must check this V0=&VtxList[*IdxTable++]; V1=&VtxList[*IdxTable++]; V2=&VtxList[*IdxTable++]; OutPtr=OutVtx; OutVtx+=3; gte_ldv3(V0,V1,V2); gte_stsxy3c(OutPtr); // read XY back } } /*****************************************************************************/ void CLayerTile3d::render() { sTileMapElem *MapPtr=GetMapPos(); u8 *PrimPtr=GetPrimPtr(); POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr; u32 *XYList=(u32*)SCRATCH_RAM; u32 T0,T1,T2; u32 P0,P1,P2; s32 ClipZ; sOT *ThisOT; VECTOR BlkPos; // Setup Trans Matrix BlkPos.vx=RENDER_X_OFS-(ShiftX)+RenderOfs.vx; BlkPos.vy=RENDER_Y_OFS-(ShiftY)+RenderOfs.vy; for (int Y=0; YTile; u16 TileIdx=Tile>>2; u16 Flip=Tile&3; sFlipTable *FTab=&FlipTable[Flip]; sElem3d *Elem=&ElemBank3d[TileIdx]; int TriCount=Elem->TriCount; sTri *TList=&TriList[Elem->TriStart]; CMX_SetTransMtxXY(&BlkPos); CMX_SetRotMatrixXY(&FTab->Mtx); CacheElemVtx(Elem); while (TriCount--) // Blank tiles rejected here (as no tri-count) { P0=XYList[TList->P0]; P1=XYList[TList->P1]; P2=XYList[TList->P2]; gte_ldsxy0(P0); gte_ldsxy1(P1); gte_ldsxy2(P2); setlen(TPrimPtr, GPU_PolyFT3Tag); TPrimPtr->code=TList->PolyCode; gte_nclip_b(); // 8 cycles setShadeTex(TPrimPtr,1); T0=*(u32*)&TList->uv0; // Get UV0 & TPage T1=*(u32*)&TList->uv1; // Get UV1 & Clut T2=*(u16*)&TList->uv2; // Get UV2 *(u32*)&TPrimPtr->u0=T0; // Set UV0 *(u32*)&TPrimPtr->u1=T1; // Set UV1 *(u16*)&TPrimPtr->u2=T2; // Set UV2 gte_stopz(&ClipZ); ThisOT=OtPtr+TList->OTOfs; ClipZ^=FTab->ClipCode; TList++; if (ClipZ<0) { *(u32*)&TPrimPtr->x0=P0; // Set XY0 *(u32*)&TPrimPtr->x1=P1; // Set XY1 *(u32*)&TPrimPtr->x2=P2; // Set XY2 addPrim(ThisOT,TPrimPtr); TPrimPtr++; } } MapRow++; BlkPos.vx+=BLOCK_SIZE; } MapPtr+=MapWidth; BlkPos.vx=BlkXOld; BlkPos.vy+=BLOCK_SIZE; } SetPrimPtr((u8*)TPrimPtr); #if defined(_SHOW_POLYZ_) char Txt[256]; int TCount=((u8*)TPrimPtr-PrimPtr)/sizeof(POLY_FT3); int QCount=0; sprintf(Txt,"TC %i\nQC %i",TCount,QCount); Font->print( 128, 32, Txt); #endif } /* void CLayerTile3d::render() { sTileMapElem *MapPtr=GetMapPos(); u8 *PrimPtr=GetPrimPtr(); POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr; sVtx *P0,*P1,*P2; u32 T0,T1,T2; s32 ClipZ; sOT *ThisOT; VECTOR BlkPos; // Setup Trans Matrix BlkPos.vx=RENDER_X_OFS-(ShiftX)+RenderOfs.vx; BlkPos.vy=RENDER_Y_OFS-(ShiftY)+RenderOfs.vy; for (int Y=0; YTile; u16 TileIdx=Tile>>2; u16 Flip=Tile&3; sFlipTable *FTab=&FlipTable[Flip]; sElem3d *Elem=&ElemBank3d[TileIdx]; int TriCount=Elem->TriCount; sTri *TList=&TriList[Elem->TriStart]; u16 *IdxTable=&VtxIdxList[Elem->VtxIdxStart]; // P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2]; P0=&VtxList[IdxTable[TList->P0]]; P1=&VtxList[IdxTable[TList->P1]]; P2=&VtxList[IdxTable[TList->P2]]; CMX_SetTransMtxXY(&BlkPos); CMX_SetRotMatrixXY(&FTab->Mtx); while (TriCount--) // Blank tiles rejected here (as no tri-count) { gte_ldv3(P0,P1,P2); setlen(TPrimPtr, GPU_PolyFT3Tag); TPrimPtr->code=TList->PolyCode; gte_rtpt_b(); // setShadeTex(TPrimPtr,1); T0=*(u32*)&TList->uv0; // Get UV0 & TPage T1=*(u32*)&TList->uv1; // Get UV1 & Clut T2=*(u16*)&TList->uv2; // Get UV2 *(u32*)&TPrimPtr->u0=T0; // Set UV0 *(u32*)&TPrimPtr->u1=T1; // Set UV1 *(u16*)&TPrimPtr->u2=T2; // Set UV2 extern u8 GlobalRGB[]; setRGB0(TPrimPtr,GlobalRGB[1],GlobalRGB[1],GlobalRGB[1]); ThisOT=OtPtr+TList->OTOfs; TList++; P0=&VtxList[TList->P0]; P1=&VtxList[TList->P1]; P2=&VtxList[TList->P2]; // Pre-fetch next Tri gte_nclip_b(); gte_stsxy3_ft3(TPrimPtr); gte_stopz(&ClipZ); ClipZ^=FTab->ClipCode; if (ClipZ<0) { addPrim(ThisOT,TPrimPtr); TPrimPtr++; } } MapRow++; BlkPos.vx+=BLOCK_SIZE; } MapPtr+=MapWidth; BlkPos.vx=BlkXOld; BlkPos.vy+=BLOCK_SIZE; } SetPrimPtr((u8*)TPrimPtr); #if defined(_SHOW_POLYZ_) char Txt[256]; int TCount=((u8*)TPrimPtr-PrimPtr)/sizeof(POLY_FT3); int QCount=0; sprintf(Txt,"TC %i\nQC %i",TCount,QCount); Font->print( 128, 32, Txt); #endif } */