/***************************/ /*** 3d Tile Layer Class ***/ /***************************/ #ifndef __LAYER_TILE_3D_H__ #define __LAYER_TILE_3D_H__ /*****************************************************************************/ class CLayerTile3d : public CLayerTile { public: CLayerTile3d(sLayerHdr *Hdr,sTile *TileBank); ~CLayerTile3d(); void init(DVECTOR &MapPos,int Shift); void shutdown(); void render(); protected: sLayer3d *LayerInfo; sTri *TriList; sQuad *QuadList; sVtx *VtxList; }; /*****************************************************************************/ #endif