/*========================================================================= hfirebal.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2001 Climax Development Ltd ===========================================================================*/ #ifndef __HAZARD_HFIREBAL_H__ #include "hazard\hfirebal.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __UTILS_HEADER__ #include "utils\utils.h" #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFireballHazard::init() { CNpcHazard::init(); m_extension = 0; m_velocity = 40; m_height = 50; m_respawnRate = 4; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFireballHazard::setWaypoints( sThingHazard *ThisHazard ) { int pointNum; u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard)); u16 newXPos, newYPos; newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; addWaypoint( newXPos, newYPos ); DVECTOR startPos; startPos.vx = newXPos << 4; startPos.vy = newYPos << 4; Pos = startPos; m_base = Pos; if ( ThisHazard->PointCount > 1 ) { for ( pointNum = 1 ; pointNum < ThisHazard->PointCount ; pointNum++ ) { newXPos = (u16) *PntList; PntList++; newYPos = (u16) *PntList; PntList++; addWaypoint( newXPos, newYPos ); } } else { addWaypoint( newXPos, newYPos ); } s32 minX, maxX, minY, maxY; m_npcPath.getPathXExtents( &minX, &maxX ); m_width = maxX - minX; m_npcPath.getPathYExtents( &minY, &maxY ); m_height = maxY - minY; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFireballHazard::processMovement( int _frames ) { s32 velocity; if ( m_extension < 4096 ) { velocity = m_velocity * _frames; if ( 4096 - m_extension < velocity ) { velocity = 4096 - m_extension; } m_extension += velocity; } else { // move complete Pos = m_base; m_extension = 0; m_isActive = false; m_timerActive = true; m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames(); return; } Pos.vx = m_base.vx + ( ( m_width * m_extension ) >> 12 ); Pos.vy = m_base.vy - ( m_height * rsin( m_extension >> 1 ) >> 12 ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CNpcFireballHazard::processTimer( int _frames ) { m_timer -= _frames; if ( m_timer < 0 ) { m_timerActive = false; m_isActive = true; } }