translations/swe.dat translations/dut.dat translations/ita.dat translations/ger.dat translations/id.dat translations/eng.dat { SYSTEM_CACHE 4 anims/Generic.Abk anims/Civ.Abk anims/Boss.Abk anims/Missions.Abk sounds/ui/ui.bof } ui/UIGfx.Spr sfx/sfx.spr options/options.spr sounds/ui/ui.bnk pickups/pickup_gfx.tex sounds/generic/generic.bnk sounds/generic/generic.bof actors/GENGRP.tex ###################################### ### Front End ######################## ###################################### { FRONTEND_CACHE 4 #options/gameopt.gfx options/optmod.msh options/optq.msh actors/PRB.act actors/PRG.act actors/PRM.act actors/PRP.act actors/PRR.act actors/PRY.act sounds/gameopts/gameopts.bof } sounds/gameopts/gameopts.bnk actors/PRB.act actors/PRB.tex actors/PRG.act actors/PRG.tex actors/PRM.act actors/PRM.tex actors/PRP.act actors/PRP.tex actors/PRR.act actors/PRR.tex actors/PRY.act actors/PRY.tex options/gameopt.gfx sounds/pause/pause.bnk sounds/pause/pause.bof ###################################### ### LEVEL 1 ########################## ###################################### music/LEVEL1.VH music/LEVEL1.VB Levels/LEVEL1.tex { LEVEL1_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/KID.Act actors/MAN.Act actors/M01BLUE.Act actors/M10.Act actors/B03.Act # Level Data Levels/LEVEL1.lvl # Sound & Music music/LEVEL1.PXM sounds/level1/level1.bof } actors/L01GRP.tex sounds/level1/level1.bnk ###################################### ### LEVEL 2 ########################## ###################################### music/LEVEL2.VH music/LEVEL2.VB Levels/LEVEL2.tex { LEVEL2_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Level Data Levels/LEVEL2.lvl # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/KID.Act actors/BOY.Act queencocoon/queencocoon.msh actors/M01ORANGE.Act actors/M07.Act actors/B04.Act # Sound & Music music/LEVEL2.PXM sounds/level2/level2.bof } actors/L02GRP.tex sounds/level2/level2.bnk ###################################### ### LEVEL 3 ########################## ###################################### music/LEVEL3.VH music/LEVEL3.VB Levels/LEVEL3.tex { LEVEL3_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh #Level Data Levels/LEVEL3.lvl levels/section1.msh levels/section2.msh levels/section3.msh levels/section4.msh levels/section5.msh levels/section6.msh # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/KID.Act actors/M01GREEN.Act actors/B05.Act #Sound & Music music/LEVEL3.PXM sounds/level3/level3.bof } actors/L03GRP.tex sounds/level3/level3.bnk ###################################### ### LEVEL 4 ########################## ###################################### music/LEVEL4.VH music/LEVEL4.VB Levels/LEVEL4.tex { LEVEL4_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Level Data Levels/LEVEL4.lvl # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/MAN.Act actors/BOY.Act actors/KID.Act actors/M01.Act actors/M02.Act actors/M03.Act actors/B02.Act # Sound & Music music/LEVEL4.PXM sounds/level4/level4.bof } actors/L04GRP.tex sounds/level4/level4.bnk ###################################### ### LEVEL 5 ########################## ###################################### music/LEVEL5.VH music/LEVEL5.VB Levels/LEVEL5.tex { LEVEL5_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Level Data Levels/LEVEL5.lvl # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/KID.Act actors/M01PURPLE.Act actors/M08.Act actors/B06.Act # Sound & Music music/LEVEL5.PXM sounds/level5/level5.bof } actors/L05GRP.tex sounds/level5/level5.bnk ###################################### ### LEVEL 6 ########################## ###################################### music/LEVEL6.VH music/LEVEL6.VB Levels/LEVEL6.tex { LEVEL6_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Level Data Levels/LEVEL6.lvl # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/SCIENTIST.Act actors/KID.Act queencocoon/queencocoon.msh actors/M01PINK.Act actors/M06.Act actors/M09.Act # Sound & Music music/LEVEL6.PXM sounds/level6/level6.bof } actors/L06GRP.tex sounds/level6/level6.bnk ###################################### ### LEVEL 7 ########################## ###################################### music/LEVEL7.VH music/LEVEL7.VB Levels/LEVEL7.tex { LEVEL7_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Level Data Levels/LEVEL7.lvl # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/TITANIUM.Act # actors/kid.Act queencocoon/queencocoon.msh actors/M01YELLOW.Act # actors/B01.Act actors/B02.Act actors/B03.Act actors/B04.Act actors/B05.Act actors/B06.Act # Sound & Music music/LEVEL7.PXM sounds/level7/level7.bof } actors/L07GRP.tex sounds/level7/level7.bnk ###################################### ### LEVEL 8 ########################## ###################################### music/LEVEL8.VH music/LEVEL8.VB Levels/LEVEL8.tex { LEVEL8_CACHE 4 # Generic ui/PAUSEMENU.msh ui/PAUSELIGHTS.msh ui/PAUSELIGHTS2.msh ui/compass.msh ui/moveon.msh sfx/asteroid.msh sfx/card.msh sfx/dagger.msh sfx/icicle.msh sfx/missile.msh sfx/projectile.msh sfx/sonic.msh sfx/telesphere.msh pickups/pu-health.msh pickups/pu-crr.msh pickups/pu-crg.msh pickups/pu-crb.msh pickups/pu-cry.msh pickups/pu-crp.msh pickups/pu-invun.msh pickups/pu-life.msh pickups/pu-mosb.msh pickups/pu-mogo.msh pickups/pu-mosg.msh pickups/pu-mosr.msh pickups/pu-mogp.msh pickups/pu-card.msh pickups/pu-keyt.msh pickups/pu-sell.msh # pickups/pu-sward.msh pickups/pu-aura00.msh pickups/pu-aura10.msh pickups/pu-aura11.msh pickups/pu-aura20.msh pickups/pu-aura30.msh pickups/pu-aura31.msh pickups/pu-aura40.msh pickups/pu-aura00blue.msh # Level Data Levels/LEVEL8.lvl anims/Zord.Abk # Actors actors/CAPTAIN.Act actors/FAIRWEATHER.Act actors/KID.Act queencocoon/queencocoon.msh actors/B01.Act actors/B02.Act actors/B04.Act actors/B06.Act actors/OMZORD.act actors/STRZORD.act # Sound & Music music/LEVEL8.PXM sounds/level8/level8.bof } actors/OMZORD.tex actors/STRZORD.tex sounds/level8/level8.bnk ###################################### ### BACKEND ########################## ###################################### { BACKEND_CACHE 4 ui/hiscore.msh } ###################################### ### SCREENS ########################## ###################################### screens/prlogo.gfx screens/thqlogo.gfx screens/foxkids.gfx screens/credits.gfx screens/loading.gfx backend/gover1.gfx backend/gover2.gfx backend/goverc.gfx loading/PinkRang.gfx loading/GreenRan.gfx loading/BlueRang.gfx loading/RedRange.gfx loading/TitRange.gfx loading/YellowRa.gfx loading/bots.gfx loading/2PinkRan.gfx loading/2GreenRa.gfx loading/2BlueRan.gfx loading/2RedRang.gfx loading/2TitRang.gfx loading/2YellowR.gfx gallery/comic/RedColor.gfx gallery/comic/BlueColo.gfx gallery/comic/GreenCol.gfx gallery/comic/YellowCo.gfx gallery/comic/PinkColo.gfx gallery/comic/Titanium.gfx gallery/comic/VypraCol.gfx gallery/comic/QueenFac.gfx gallery/maps/DamLv1st.gfx gallery/maps/DamLv2nd.gfx gallery/maps/DamLv3rd.gfx gallery/maps/CityS1st.gfx gallery/maps/CityS2nd.gfx gallery/maps/CityS3rd.gfx gallery/maps/Docks1st.gfx gallery/maps/Docks2nd.gfx gallery/models/Abominus.gfx gallery/models/Stingwin.gfx gallery/models/Cpfireor.gfx gallery/models/CpofLoki.gfx gallery/models/Salamand.gfx gallery/models/Shockatr.gfx gallery/models/smoggers.gfx gallery/models/Bansheer.gfx gallery/tvshow/abominus.gfx gallery/tvshow/firejump.gfx gallery/tvshow/fireor.gfx gallery/tvshow/jinxer.gfx gallery/tvshow/oldired.gfx gallery/tvshow/omegmega.gfx gallery/tvshow/poster03.gfx gallery/tvshow/queen.gfx gallery/tvshow/shockact.gfx gallery/tvshow/smogger.gfx gallery/tvshow/striknin.gfx gallery/tvshow/tranmega.gfx options/goload.gfx ###################################### ### To Be Assigned ################### ###################################### music/LVLCOMP.PXM music/LVLCOMP.VH music/LVLCOMP.VB music/GAMECOMP.PXM music/GAMECOMP.VH music/GAMECOMP.VB music/GAMEOVER.PXM music/GAMEOVER.VH music/GAMEOVER.VB music/GALLERY.PXM music/GALLERY.VH music/GALLERY.VB