/*========================================================================= nsstomp.cpp Author: CRB Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __ENEMY_NPC_H__ #include "enemy\npc.h" #endif #ifndef __GAME_GAME_H__ #include "game\game.h" #endif #ifndef __PLAYER_PLAYER_H__ #include "player\player.h" #endif void CNpc::processCloseSkullStomperAttack( int _frames ) { if ( m_timerTimer > 0 ) { // wait } else { s32 velocity; bool pathComplete; bool waypointChange; s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange ); s32 moveX, moveY; if ( waypointChange && !pathComplete ) { m_timerTimer = GameState::getOneSecondInFrames(); } else { if ( pathComplete ) { m_controlFunc = NPC_CONTROL_MOVEMENT; m_timerFunc = NPC_TIMER_ATTACK_DONE; m_timerTimer = GameState::getOneSecondInFrames(); m_sensorFunc = NPC_SENSOR_NONE; } else { if ( m_npcPath.currentWaypoint == 0 ) { m_heading = headingToTarget; s32 preShiftX = _frames * 8 * rcos( m_heading ); s32 preShiftY = _frames * 8 * rsin( m_heading ); moveX = preShiftX >> 12; if ( !moveX && preShiftX ) { moveX = preShiftX / abs( preShiftX ); } moveY = preShiftY >> 12; if ( !moveY && preShiftY ) { moveY = preShiftY / abs( preShiftY ); } Pos.vx += moveX; Pos.vy += moveY; } else { m_heading = headingToTarget; s32 preShiftX = _frames * 2 * rcos( m_heading ); s32 preShiftY = _frames * 2 * rsin( m_heading ); moveX = preShiftX >> 12; if ( !moveX && preShiftX ) { moveX = preShiftX / abs( preShiftX ); } moveY = preShiftY >> 12; if ( !moveY && preShiftY ) { moveY = preShiftY / abs( preShiftY ); } Pos.vx += moveX; Pos.vy += moveY; } } } } }