/*========================================================================= start.h Author: PKG Created: Project: Spongebob Purpose: Copyright (c) 2000 Climax Development Ltd ===========================================================================*/ #ifndef __FRONTEND_START_H__ #define __FRONTEND_START_H__ /*---------------------------------------------------------------------- Includes -------- */ #ifndef __FRONTEND_FRONTEND_H__ #include "frontend\frontend.h" #endif #ifndef __GUI_GREADOUT_H__ #include "gui\greadout.h" #endif /* Std Lib ------- */ /*---------------------------------------------------------------------- Tyepdefs && Defines ------------------- */ /*---------------------------------------------------------------------- Structure defintions -------------------- */ class CFrontEndStart : public CFrontEndMode { public: void init(); void shutdown(); void select(); void unselect(); void render(); void think(int _frames); int isReadyToExit(); CFrontEndScene::FrontEndMode getNextMode(); private: typedef enum { STATE_SELECT, STATE_CONFIRM_ERASE, STATE_EXITING_TO_FRONT_END, STATE_EXITING_TO_GAME, STATE_SLOT_CREATED, }STATE; void drawGameSlot(int _xOff,int _slotNumber); void drawInstructions(); STATE m_state; int m_selectedSlot,m_lastSelectedSlot; int m_slotDrawOffset; class CGUIGroupFrame *m_emptyGuiFrame; class CGUIControlFrame *m_confirmEraseGuiFrame; class CGUIControlFrame *m_createdSlotGuiFrame; enum { CONFIRM_NONE=0, CONFIRM_OK=1, CONFIRM_YES=1, CONFIRM_NO, }; int m_confirmFlag; int m_startGame; class SpriteBank *m_spriteBank; class FontBank *m_font; }; /*---------------------------------------------------------------------- Globals ------- */ /*---------------------------------------------------------------------- Functions --------- */ /*---------------------------------------------------------------------- */ #endif /* __FRONTEND_START_H__ */ /*=========================================================================== end */