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ab0d10d805
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5 changed files with 77 additions and 14 deletions
30
makefile.gfx
30
makefile.gfx
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@ -44,15 +44,26 @@ LEVELS_OUT_DIR := $(DATA_OUT)/levels
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LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05
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LEVELS_CHAPTER01 :=
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LEVELS_CHAPTER02 :=
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LEVELS_CHAPTER03 := LEVEL02
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LEVELS_CHAPTER01_LEVEL01 :=
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LEVELS_CHAPTER02 := LEVEL04
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LEVELS_CHAPTER02_LEVEL04 := 01
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LEVELS_CHAPTER03 :=
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LEVELS_CHAPTER04 :=
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LEVELS_CHAPTER05 :=
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LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) ))
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LEVELS_IN := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(CHAPTER)/$(LEVEL)/$(LEVEL) ))
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LEVELS_OUT := $(foreach LEVEL,$(LEVELS_IN),$(LEVELS_OUT_DIR)/$(LEVEL).lvl)
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LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(LEVELS_OUT_DIR)/$(CHAPTER)/$(LEVEL) ))
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ALL_LEVELS := $(foreach CHAPTER, $(LEVELS_CHAPTERS), \
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$(foreach LEVEL, $(LEVELS_$(CHAPTER)), \
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$(foreach SUBLEVEL, $(LEVELS_$(CHAPTER)_$(LEVEL)), \
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$(CHAPTER)/$(LEVEL)/$(LEVEL)$(SUBLEVEL) )))
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ALL_LEVELS_IN := $(foreach LEVEL,$(ALL_LEVELS),$(LEVELS_IN_DIR)/$(LEVEL).pme)
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ALL_LEVELS_OUT := $(foreach LEVEL,$(ALL_LEVELS),$(LEVELS_OUT_DIR)/$(LEVEL).lvl)
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levels : $(LEVELS_OUT)
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@ -60,11 +71,16 @@ cleanlevels :
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@$(RM) -f $(LEVELS_OUT)
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@$(ECHO) Cleaned levels
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# $(ALL_LEVELS_OUT) : $(ALL_LEVELS__IN)
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# $(MKLEVEL) $(ALL_LEVELS__IN) -o:$(LEVELS_OUT_DIR)/LEVEL04 -t:24,1,1
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$(LEVELS_OUT_DIR)/%.lvl : $(LEVELS_IN_DIR)/%.pme
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@$(ECHO) Building $< $@
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@$(MKLEVEL) $< -o:$(dir $(basename $@)) $(LEVELS_OPTS)
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$(MKLEVEL) $< -o:$@ $(LEVELS_OPTS)
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# $(MKLEVEL) $< -o:$(dir $(basename $@))/level04.tex $(LEVELS_OPTS)
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GFX_DATA_OUT += $(ALL_LEVELS_OUT)
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GFX_DATA_OUT += $(LEVELS_OUT)
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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@ -29,7 +29,6 @@ CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_Qu
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Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
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MapWidth=LayerHdr->Width;
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MapHeight=LayerHdr->Height;
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}
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/*****************************************************************************/
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@ -57,6 +57,7 @@ int Size=Width*Height;
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}
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}
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UpdateWholeMap();
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CreateRenderFlagTable();
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}
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@ -66,8 +67,44 @@ void CLayerTile3d::shutdown()
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}
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/*****************************************************************************/
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void CLayerTile3d::CreateRenderFlagTable()
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{
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s16 *Ptr;
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RenderFlagTable=(s16*) MemAlloc(SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT*sizeof(s32),"RenderFlagTable");
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Ptr=RenderFlagTable;
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for (int Y=0; Y<SCREEN_TILE_HEIGHT; Y++)
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{
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for (int X=0; X<SCREEN_TILE_WIDTH; X++)
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{
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s16 Flag=1<<TILE3D_FLAGS_F;
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if (X<(SCREEN_TILE_WIDTH/2)+1)
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{
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Flag|=1<<TILE3D_FLAGS_R;
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}
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if (X>(SCREEN_TILE_WIDTH/2)-1)
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{
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Flag|=1<<TILE3D_FLAGS_L;
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}
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if (Y<(SCREEN_TILE_HEIGHT/2)+1)
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{
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Flag|=1<<TILE3D_FLAGS_D;
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}
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if (Y>(SCREEN_TILE_HEIGHT/2)-1)
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{
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Flag|=1<<TILE3D_FLAGS_U;
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}
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*Ptr++=Flag;
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// Get (wrapped) PrimGrid pos
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sPrimGridElem3d *CLayerTile3d::GetGridPos3d(int X,int Y)
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{
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@ -145,6 +182,7 @@ sTileMapElem3d *MapPtr=GetMapPos3d(X,Y);
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/*****************************************************************************/
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/*****************************************************************************/
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#define BLOCK_MULT 16
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void CLayerTile3d::render()
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{
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sPrimGridElem3d *Grid=GetGridPos3d(MapX,MapY);
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@ -152,11 +190,14 @@ s16 TileX,TileY;
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VECTOR BlkPos;
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s32 BlkXStore;
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sOT *ThisOT=OtPtr+LayerOT;
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s16 *RenderFlags=RenderFlagTable;
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// Setup shift bits of pos
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TileY=-ShiftY;
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BlkPos.vx=((-15*TILE_WIDTH)-ShiftX)*BLOCK_MULT;
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BlkPos.vy=((-8*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
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// BlkPos.vy=((-8*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
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BlkPos.vy=((-7*TILE_HEIGHT)-ShiftY)*BLOCK_MULT;
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BlkXStore=BlkPos.vx;
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// Render it!!
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@ -177,11 +218,12 @@ sOT *ThisOT=OtPtr+LayerOT;
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if (Grid->Flags)
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{ // Has 3d Data
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/**/ CMX_SetTransMtxXY(&BlkPos);
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/**/ RenderBlock(Grid);
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/**/ RenderBlock(Grid,*RenderFlags);
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}
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Grid=(sPrimGridElem3d *)Grid->Right;
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TileX+=TILE_WIDTH;
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BlkPos.vx+=TILE_WIDTH*BLOCK_MULT;
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RenderFlags++;
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}
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Grid=(sPrimGridElem3d *)GridDown;
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TileY+=TILE_HEIGHT;
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@ -196,10 +238,10 @@ sOT *ThisOT=OtPtr+LayerOT;
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// NOTE: Tiles are split into facing strips, to reduce overdraw :o)
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// NOTE: Matrix already setup for block
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void CLayerTile3d::RenderBlock(sPrimGridElem3d *Elem)
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void CLayerTile3d::RenderBlock(sPrimGridElem3d *Elem,s16 RenderFlags)
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{
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sTile *Tile=&TileList[Elem->Tile];
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u32 Flags=Elem->Flags;
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u32 Flags=Elem->Flags & RenderFlags;
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sVtx *P0,*P1,*P2;
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POLY_FT3 *TPrimPtr=(POLY_FT3*)GetPrimPtr();
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u16 *TileTable=Tile->TileTable;
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@ -207,8 +249,11 @@ u32 T0,T1,T2;
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sTri *TList=TriList+Tile->TriStart;
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sOT *ThisOT=OtPtr+LayerOT;
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//--- Tris ---------------------------------------------------------------------------
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Flags=0xff & RenderFlags;
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// Flags=0xff;// & RenderFlags;
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//--- Tris ---------------------------------------------------------------------------
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for (int i=0; i<TILE3D_FLAGS_MAX; i++)
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{
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int TriCount=*TileTable++; // Get Tri Count
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@ -18,13 +18,16 @@ public:
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void render();
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protected:
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void CreateRenderFlagTable();
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void UpdateRow(int MapX,int MapY);
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void UpdateColumn(int MapX,int MapY);
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sPrimGridElem3d *GetGridPos3d(int X,int Y);
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sTileMapElem3d *GetMapPos3d(int X,int Y);
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void RenderBlock(sPrimGridElem3d *Elem);
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void RenderBlock(sPrimGridElem3d *Elem,s16 RenderFlags);
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s16 *RenderFlagTable;
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};
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