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d3d5d831dc
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4 changed files with 99 additions and 3 deletions
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@ -1072,6 +1072,13 @@ void CNpcEnemy::processMovement(int _frames)
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break;
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}
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case NPC_MOVEMENT_SHARK_MAN:
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{
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processSharkManMovement( _frames, &moveX, &moveY );
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break;
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}
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default:
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break;
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@ -1310,8 +1317,8 @@ void CNpcEnemy::render()
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int W=m_actorGfx->getFrameWidth(m_animNo,m_frame);
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int H=m_actorGfx->getFrameHeight(m_animNo,m_frame);
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renderPos.vx = Pos.vx - offset.vx /*+ ( scrnWidth >> 1 )*/ - ( W >> 1 );
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renderPos.vy = Pos.vy - offset.vy /*+ ( scrnHeight >> 1 )*/ - ( H >> 1 );
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy - H;
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m_actorGfx->Render(renderPos,m_animNo,m_frame,m_reversed);
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}
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