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@ -48,7 +48,7 @@ void CNpcEnemy::processSmallJellyfishMovementModifier( int _frames, s32 distX, s
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dataPoint /= GameState::getOneSecondInFrames();
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}
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m_frame = ( m_movementTimer * m_actorGfx->getFrameCount(m_animNo) ) / GameState::getOneSecondInFrames();
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m_frame = ( m_movementTimer * ( m_actorGfx->getFrameCount(m_animNo) - 1 ) ) / GameState::getOneSecondInFrames();
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s32 resistance;
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s32 absVelocity = abs( m_velocity );
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