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5b785068c2
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fa5105d783
96 changed files with 550 additions and 406 deletions
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@ -55,8 +55,6 @@ void CProjectile::init()
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{
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CEnemyProjectileThing::init();
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m_spriteBank=new ("projectile sprites") SpriteBank();
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m_spriteBank->load(SPRITES_SPRITES_SPR);
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m_spriteFrame = FRM__SPIKE;
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m_initHeading = m_heading = 0;
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@ -97,8 +95,6 @@ void CProjectile::init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TY
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void CProjectile::shutdown()
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{
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m_spriteBank->dump(); delete m_spriteBank;
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CEnemyProjectileThing::shutdown();
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}
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@ -250,7 +246,7 @@ void CProjectile::think(int _frames)
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case PROJECTILE_USER_SEEK:
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{
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if ( m_layerCollision->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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if ( CGameScene::getCollision()->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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{
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setToShutdown();
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}
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@ -312,7 +308,7 @@ void CProjectile::think(int _frames)
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case PROJECTILE_DUMBFIRE:
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default:
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{
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if ( m_layerCollision->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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if ( CGameScene::getCollision()->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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{
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setToShutdown();
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}
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@ -346,8 +342,8 @@ void CProjectile::render()
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int x,y;
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int scrnWidth = VidGetScrW();
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int scrnHeight = VidGetScrH();
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int spriteWidth = m_spriteBank->getFrameWidth( m_spriteFrame );
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int spriteHeight = m_spriteBank->getFrameHeight( m_spriteFrame );
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int spriteWidth = CGameScene::getSpriteBank()->getFrameWidth( m_spriteFrame );
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int spriteHeight = CGameScene::getSpriteBank()->getFrameHeight( m_spriteFrame );
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offset = getScreenOffset();
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@ -359,11 +355,11 @@ void CProjectile::render()
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return;
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}
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//m_spriteBank->printFT4(FRM__SPIKE,x,y,0,0,0);
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//CGameScene::getSpriteBank()->printFT4(FRM__SPIKE,x,y,0,0,0);
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frameHdr = m_spriteBank->getFrameHeader( m_spriteFrame );
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frameHdr = CGameScene::getSpriteBank()->getFrameHeader( m_spriteFrame );
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m_spriteBank->printRotatedScaledSprite( frameHdr, x, y, 4096, 4096, m_heading, m_ot );
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CGameScene::getSpriteBank()->printRotatedScaledSprite( frameHdr, x, y, 4096, 4096, m_heading, m_ot );
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}
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DVECTOR CProjectile::getScreenOffset()
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@ -405,9 +401,6 @@ void CPlayerProjectile::init()
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{
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CPlayerProjectileThing::init();
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m_spriteBank=new ("projectile sprites") SpriteBank();
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m_spriteBank->load(SPRITES_SPRITES_SPR);
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m_heading = 0;
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m_lifetime = GameState::getOneSecondInFrames() * 2;
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m_movementType = PLAYER_PROJECTILE_DUMBFIRE;
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@ -453,7 +446,6 @@ void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading, PLAYER_PROJECTIL
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void CPlayerProjectile::shutdown()
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{
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m_spriteBank->dump(); delete m_spriteBank;
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CPlayerProjectileThing::shutdown();
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}
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@ -499,7 +491,7 @@ void CPlayerProjectile::think(int _frames)
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case PLAYER_PROJECTILE_DUMBFIRE:
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default:
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{
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if ( m_layerCollision->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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if ( CGameScene::getCollision()->Get( Pos.vx >> 4, Pos.vy >> 4 ) )
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{
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// destroy destructable tiles
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@ -538,8 +530,8 @@ void CPlayerProjectile::render()
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int x,y;
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int scrnWidth = VidGetScrW();
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int scrnHeight = VidGetScrH();
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int spriteWidth = m_spriteBank->getFrameWidth(m_frame);
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int spriteHeight = m_spriteBank->getFrameHeight(m_frame);
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int spriteWidth = CGameScene::getSpriteBank()->getFrameWidth(m_frame);
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int spriteHeight = CGameScene::getSpriteBank()->getFrameHeight(m_frame);
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offset = getScreenOffset();
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@ -559,7 +551,7 @@ void CPlayerProjectile::render()
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return;
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}
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SprFrame = m_spriteBank->printFT4(FRM_JELLYFISH1_SWIM1 + m_frame,x,y,m_reversed,0,0);
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SprFrame = CGameScene::getSpriteBank()->printFT4(FRM_JELLYFISH1_SWIM1 + m_frame,x,y,m_reversed,0,0);
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setRGB0( SprFrame, m_RGB.r, m_RGB.g, m_RGB.b );
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}
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