This commit is contained in:
Daveo 2001-05-25 18:43:47 +00:00
parent 5b785068c2
commit fa5105d783
96 changed files with 550 additions and 406 deletions

View file

@ -37,6 +37,7 @@
#include "game\game.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
@ -79,7 +80,7 @@ void CSpatulaPickup::init()
m_glint=0;
m_glintRot=0;
fh=getSpriteBank()->getFrameHeader(FRM__SPATULA);
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SPATULA);
setCollisionSize(fh->W,fh->H);
}
@ -94,7 +95,7 @@ DVECTOR CSpatulaPickup::getSizeForPlacement()
DVECTOR size;
sFrameHdr *fh;
fh=getSpriteBank()->getFrameHeader(FRM__SPATULA);
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SPATULA);
size.vx=fh->W;
size.vy=fh->H;
return size;
@ -143,7 +144,7 @@ void CSpatulaPickup::renderPickup(DVECTOR *_pos)
sFrameHdr *fh;
int x,y;
sprites=getSpriteBank();
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__SPATULA);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
@ -213,7 +214,7 @@ void CBalloonAndSpatulaPickup::renderPickup(DVECTOR *_pos)
int xo1,xo2;
int x,y;
sprites=getSpriteBank();
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__BALLOON);
fhspat=sprites->getFrameHeader(FRM__SPATULA);