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96 changed files with 550 additions and 406 deletions
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@ -19,6 +19,8 @@
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#include "level\layercollision.h"
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#endif
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#include "game\game.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRollingRockHazard::init()
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@ -90,7 +92,7 @@ void CNpcRollingRockHazard::processMovement( int _frames )
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moveY += m_jumpVel >> 8;
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
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if ( groundHeight < 16 )
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{
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@ -104,7 +106,7 @@ void CNpcRollingRockHazard::processMovement( int _frames )
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{
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// check for vertical movement
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy, 64 );
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, 64 );
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if ( groundHeight < 64 )
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{
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@ -129,7 +131,7 @@ void CNpcRollingRockHazard::processMovement( int _frames )
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// check for vertical movement
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight <= yMovement )
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{
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