This commit is contained in:
Daveo 2001-05-25 18:43:47 +00:00
parent 5b785068c2
commit fa5105d783
96 changed files with 550 additions and 406 deletions

View file

@ -31,6 +31,9 @@
#include "level\level.h"
#endif
#include "game\game.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcDualPlatformBarrelHazard::init()
@ -80,7 +83,7 @@ void CNpcDualPlatformBarrelHazard::processMovement( int _frames )
distX = distX / abs( distX );
}
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * 3 * _frames ), Pos.vy ) < -maxHeight )
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( distX * 3 * _frames ), Pos.vy ) < -maxHeight )
{
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
@ -90,7 +93,7 @@ void CNpcDualPlatformBarrelHazard::processMovement( int _frames )
{
// check for vertical movement
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{