This commit is contained in:
Daveo 2001-05-25 18:43:47 +00:00
parent 5b785068c2
commit fa5105d783
96 changed files with 550 additions and 406 deletions

View file

@ -32,7 +32,7 @@ void CNpcGaryFriend::think( int _frames )
// check vertical collision
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= 0 )
{
@ -40,7 +40,7 @@ void CNpcGaryFriend::think( int _frames )
// check horizontal collision
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
{
// reverse direction
@ -65,7 +65,7 @@ void CNpcGaryFriend::think( int _frames )
Pos.vy += groundHeight;
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( multiplier * _frames ), Pos.vy ) < -maxHeight )
{
// reverse direction

View file

@ -36,6 +36,8 @@
#endif
#include "game/game.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlanktonFriend::init()
@ -43,17 +45,12 @@ void CNpcPlanktonFriend::init()
CNpcThing::init();
m_extension = EXTEND_RIGHT;
m_spriteBank=new ("enemy sprites") SpriteBank();
m_spriteBank->load(SPRITES_SPRITES_SPR);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcPlanktonFriend::shutdown()
{
m_spriteBank->dump(); delete m_spriteBank;
CNpcThing::shutdown();
}
@ -68,8 +65,8 @@ void CNpcPlanktonFriend::render()
DVECTOR origRenderPos;
DVECTOR offset = CLevel::getCameraPos();
int frame = FRM_PLANKTON_STATIC00;
int spriteWidth = m_spriteBank->getFrameWidth( frame );
int spriteHeight = m_spriteBank->getFrameHeight( frame );
int spriteWidth = CGameScene::getSpriteBank()->getFrameWidth( frame );
int spriteHeight = CGameScene::getSpriteBank()->getFrameHeight( frame );
renderPos.vx = Pos.vx - offset.vx - ( spriteWidth >> 1 );
renderPos.vy = Pos.vy - offset.vy - ( spriteHeight >> 1 );
@ -84,7 +81,7 @@ void CNpcPlanktonFriend::render()
{
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
{
m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,0,0,10);
CGameScene::getSpriteBank()->printFT4(frame,renderPos.vx,renderPos.vy,0,0,10);
}
}
}

View file

@ -27,7 +27,6 @@ public:
virtual void shutdown();
protected:
virtual void startConderversation();
SpriteBank *m_spriteBank;
};
#endif

View file

@ -67,9 +67,11 @@ CNpcFriend *CNpcFriend::Create(sThingActor *ThisActor)
{
CNpcFriend *friendNpc;
NPC_FRIEND_UNIT_TYPE friendType = CNpcFriend::getTypeFromMapEdit( ThisActor->Type );
NPC_FRIEND_UNIT_TYPE Type = CNpcFriend::getTypeFromMapEdit( ThisActor->Type );
switch( friendType )
friendNpc = (CNpcFriend*)CThingManager::GetThing(CThing::TYPE_NPC,Type);
if (!friendNpc)
switch( Type )
{
case CNpcFriend::NPC_FRIEND_BARNACLE_BOY:
{
@ -121,7 +123,7 @@ CNpcFriend *CNpcFriend::Create(sThingActor *ThisActor)
default:
{
printf("UNKNOWN %i\n",friendType);
SYSTEM_DBGMSG("UNKNOWN %i\n",Type);
friendNpc = NULL;
ASSERT(0);
break;
@ -130,7 +132,8 @@ CNpcFriend *CNpcFriend::Create(sThingActor *ThisActor)
ASSERT( friendNpc );
friendNpc->setType( friendType );
friendNpc->setType( Type );
friendNpc->setThingSubType(Type);
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
@ -191,8 +194,6 @@ void CNpcFriend::postInit()
void CNpcFriend::shutdown()
{
//m_spriteBank->dump(); delete m_spriteBank;
delete m_actorGfx;
CNpcThing::shutdown();
}

View file

@ -37,6 +37,10 @@ public:
NPC_FRIEND_PLANKTON,
NPC_FRIEND_UNIT_TYPE_MAX,
};
enum
{ // For Dynamic ThingCache
MAX_SUBTYPE =NPC_FRIEND_UNIT_TYPE_MAX,
};
virtual void init();
void init( DVECTOR initPos );
@ -44,15 +48,13 @@ public:
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
void setType( NPC_FRIEND_UNIT_TYPE newType ) {m_type = newType;}
static CNpcFriend *Create(sThingActor *ThisActor);
static NPC_FRIEND_UNIT_TYPE getTypeFromMapEdit( u16 newType );
protected:
class CLayerCollision *m_layerCollision;
protected:
typedef struct NPC_FRIEND_DATA_TYPE
{