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96 changed files with 550 additions and 406 deletions
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@ -19,6 +19,8 @@
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#include "level\layercollision.h"
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#endif
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#include "game/game.h"
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void CNpcPricklyBugEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
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{
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Pos.vx += distX;
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@ -32,8 +34,8 @@ void CNpcPricklyBugEnemy::processMovementModifier( int _frames, s32 distX, s32 d
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testPos1.vx -= 10;
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testPos2.vx += 10;
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testPos1.vy += m_layerCollision->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
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testPos2.vy += m_layerCollision->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
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testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
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testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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